public static void Main() { Logger combatLog = new CombatLogger(); Logger eventlog = new EventLogger(); combatLog.SetSuccessor(eventlog); IAttacker warrior = new Warrior("Gencho", 10, combatLog); ITarget dragon = new Dragon("Lamia", 100, 25, combatLog); IExecutor executor = new CommandExecutor(); ICommand command = new TargetCommand(warrior, dragon); ICommand attack = new AttackCommand(warrior); }
public static void Main(string[] args) { Logger combatLog = new CombatLogger(); Logger eventLog = new EventLogger(); combatLog.SetSuccessor(eventLog); var warrior = new Warrior("gosho", 10, combatLog); var dragon = new Dragon("Peter", 100, 25, combatLog); IExecutor executor = new CommandExecutor(); ICommand command = new TargetCommand(warrior, dragon); ICommand attack = new AttackCommand(warrior); }
public static void Main(string[] args) { IHandler combatLogger = new CombatLogger(); IHandler eventLogger = new CombatLogger(); combatLogger.SetSuccessor(eventLogger); IAttackGroup attackGroup = new Group(); IAttacker warrior = new Warrior("gosho", 10, combatLogger); IAttacker attacker = new Warrior("atanas", 100, combatLogger); attackGroup.AddMember(warrior); attackGroup.AddMember(attacker); ITarget dragon = new Dragon("Peter", 100, 25, combatLogger); IExecutor executor = new CommandExecutor(); ICommand command = new TargetCommand(warrior, dragon); ICommand attack = new AttackCommand(warrior); ICommand groupTargetCommand = new GroupTargetCommand(attackGroup, dragon); ICommand groupAttackCommand = new GroupAttackCommand(attackGroup); }