public void PlayerDied(float x, float y) { //Explosion and soundeffect for when the player dies playerExplosion = new ExplosionView(new Vector2(x, y), boom, pScale * 2.0f); explosionSound.Play(0.1f, 1.0f, 0.0f); }
public void BossDies(float x, float y) { //Displays explosions on boss when it dies and plays soundeffect ExplosionView eView = new ExplosionView(new Vector2(x, y), boom, bScale); bossExplosionList.Add(eView); explosionSound.Play(0.2f, 0.0f, 0.0f); }
public void HitEnemy(float x, float y) { //Explosion animation on enemyship based on thier location and plays soundeffect aswell ExplosionView explosionView = new ExplosionView(new Vector2(x, y), boom, eScale * 2.5f); explosionList.Add(explosionView); explosionSound.Play(0.2f, 0.0f, 0.0f); }