public static void ExecuteHeroTurn() { var heroChoice = Console.ReadLine(); var selectedHeroChoice = Enum.Parse <HeroChoice>(heroChoice); Console.WriteLine( $"You chose to {Enum.Parse<HeroChoice>(heroChoice).ToString().ConvertToCamelCase()}!"); if (selectedHeroChoice == HeroChoice.Attack) { HeroActions.HeroAttack(hero, monster); } else if (selectedHeroChoice == HeroChoice.Heal) { HeroActions.HeroHeal(hero); } else if (selectedHeroChoice == HeroChoice.DefensePotion) { HeroActions.HeroPotion(hero, monster); } //else if (selectedHeroChoice == HeroChoice.Fireball) //{ // HeroFireball(hero); //} }
public void StartHere() { Console.WriteLine("WELCOME TO THE GAME\n"); Console.Write("What is your name? "); hero = new Hero { Name = Console.ReadLine(), Health = 100, DefensePotions = 3, PotionsUsed = false, AttackValue = HeroActions.GetHeroAttackValue() }; monster = new Monster { Name = "Monster", Health = 100, DefensePotions = 3, PotionsUsed = false, AttackValue = MonsterActions.GetMonsterAttackValue() }; Console.WriteLine($"{hero.Name}'s Health: {hero.Health}"); Console.WriteLine($"{monster.Name}'s Health: {monster.Health}\n"); while (hero.Health > 0) { Console.WriteLine($"It's your turn {hero.Name}, what's your next move?!\n"); var heroOptions = Enum.GetValues(typeof(HeroChoice)); foreach (var value in heroOptions) { Console.WriteLine($"{(int) value}: {value.ToString().ConvertToCamelCase()}"); } Console.WriteLine(); HeroActions.ExecuteHeroTurn(); if (monster.Health <= 0) { break; } Console.WriteLine($"It's {monster.Name}'s turn! \n"); MonsterActions.ExecuteMonsterTurn(); Console.WriteLine("--------------------------------------------------------------------------"); } if (hero.Health <= 0) { EndGame(hero, monster); } if (monster.Health <= 0) { EndGame(hero, monster); } }