/// <summary> /// A slider (integer values). /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionField">Action field.</param> /// <param name="min">Smallest value for the slider.</param> /// <param name="max">Largest value for the slider.</param> /// <param name="titleToLeft">Show the title on the left?</param> public static void BuildFieldB(string title, HeroActionParams actionParams, HeroActionField actionField, int min = 0, int max = 100, bool titleToLeft = false) { SliderData slider = new SliderData(); slider.useSlider = true; slider.min = min; slider.max = max; GetIntegerField.BuildFieldA(title, actionParams, actionField, titleToLeft, slider); }
/// <summary> /// Get a value from an integer field. /// This is for a field that contains Value, Variable, Property, Global. /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionField">Action field.</param> /// <param name="titleToLeft">Show the title on the left?</param> public static void BuildFieldA(string title, HeroActionParams actionParams, HeroActionField actionField, bool titleToLeft = false, SliderData sliderData = new SliderData()) { // create the fields IntegerFieldData data = CreateFieldData(title, actionField, actionParams.heroObject); //----------------------------------------- // Display this title above the field //----------------------------------------- if (data.title != "" && !titleToLeft) { SimpleLayout.Label(data.title); } SimpleLayout.BeginHorizontal(); if (data.title != "" && titleToLeft) { SimpleLayout.Label(data.title); } //----------------------------------------- // Get the type of field you want to work with. //----------------------------------------- data.fieldType = new HeroField.ValueTypeField().SetValues(data.fieldType, 0); //----------------------------------------- // Get the type of game object we are working with // Option 1: This game object (game object that this hero object is attached to) // Option 2: Another game object (another game object in the scene that has a hero object attached to it) // 2 = Local Variable, 3 = Property //----------------------------------------- if (data.fieldType == 2 || data.fieldType == 3) { data = ActionCommon.GetTargetHeroObject(data); } //----------------------------------------- // Get the integer list you want to work with. // The integer list is in hero object editor > Variables //----------------------------------------- // if this is a field, draw field (1=number) if (data.fieldType == 1) { if (!sliderData.useSlider) { data.fieldValue = SimpleLayout.IntField(data.fieldValue, 149); } else { data.fieldValue = (int)SimpleLayout.SliderField(data.fieldValue, 250, sliderData.min, sliderData.max); if (data.fieldValue > sliderData.max) { data.fieldValue = (int)sliderData.max; } else if (data.fieldValue < sliderData.min) { data.fieldValue = (int)sliderData.min; } } } // if this is a list, draw ints (2=integers, 3=properties) if (data.fieldType != 1) { data = SetPropertyID(data, -1); List <IntField> items = GetItemsFromList(data, -1); data = BuildItemFieldList(data, items); } //----------------------------------------- // assign values back to hero object fields //----------------------------------------- actionField.ints[0] = data.objectType; actionField.ints[1] = data.objectID; actionField.ints[2] = data.fieldID; actionField.ints[3] = data.fieldType; actionField.ints[4] = data.heroGUID; actionField.heroObjects[0] = data.targetHeroObject; actionField.strings[0] = data.objectName; actionField.ints[5] = data.fieldValue; actionField.ints[6] = data.propertyID; //----------------------------------------- // Visual stuff //----------------------------------------- SimpleLayout.Space(); SimpleLayout.EndHorizontal(); }