/// <summary> /// Get a field from a script and set this value in a hero object list. /// </summary> /// <param name="field">The field to set.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionFieldB">Action field.</param> private static void SetFieldOnHero(FieldInfo field, HeroActionParams actionParams, HeroActionField actionFieldB) { // Get value on the target instance. object value = field.FieldType; // Test value type. if (value == typeof(int)) { GetIntegerField.BuildFieldB(field.Name + " (Int): ", actionParams, actionFieldB); } else if (value == typeof(float)) { GetFloatField.BuildFieldB(field.Name + " (Float): ", actionParams, actionFieldB); } else if (value == typeof(string)) { GetStringField.BuildFieldB(field.Name + " (String): ", actionParams, actionFieldB); } else if (value == typeof(bool)) { GetBoolField.BuildFieldB(field.Name + " (Bool): ", actionParams, actionFieldB); } else if (value == typeof(HeroKitObject)) { GetHeroObjectField.BuildFieldB(field.Name + " (HeroObject): ", actionParams, actionFieldB); } else if (value == typeof(GameObject)) { GetGameObjectField.BuildFieldB(field.Name + " (GameObject): ", actionParams, actionFieldB); } else { string valueType = value.ToString(); int index = valueType.LastIndexOf('.'); if (valueType.Length >= 2) { valueType = valueType.Substring(index + 1, valueType.Length - index - 1); } SimpleLayout.Label(valueType + " " + field.Name + ": [Value can't be stored by HeroKit]"); } }
/// <summary> /// Create a field in the hero kit editor for a parameter. /// </summary> /// <param name="param">The parameter.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionFieldB">Action field.</param> /// <param name="setHeroValue">True=user can set a value on a hero object. False=user can set a value in a script.</param> private static void GetParameter(ParameterInfo param, HeroActionParams actionParams, HeroActionField actionFieldB, bool setHeroValue) { // Get value on the target instance. object value = param.ParameterType; // Test value type. if (value == typeof(int)) { if (!setHeroValue) { GetIntegerField.BuildFieldA(param.Name + " (Int): ", actionParams, actionFieldB); } else { GetIntegerField.BuildFieldB(param.Name + " (Int): ", actionParams, actionFieldB); } } else if (value == typeof(float)) { if (!setHeroValue) { GetFloatField.BuildFieldA(param.Name + " (Float): ", actionParams, actionFieldB); } else { GetFloatField.BuildFieldB(param.Name + " (Float): ", actionParams, actionFieldB); } } else if (value == typeof(string)) { if (!setHeroValue) { GetStringField.BuildFieldA(param.Name + " (String): ", actionParams, actionFieldB, false, false, -10); } else { GetStringField.BuildFieldB(param.Name + " (String): ", actionParams, actionFieldB); } } else if (value == typeof(bool)) { if (!setHeroValue) { GetBoolField.BuildFieldA(param.Name + " (Bool): ", actionParams, actionFieldB); } else { GetBoolField.BuildFieldB(param.Name + " (Bool): ", actionParams, actionFieldB); } } else if (value == typeof(HeroKitObject)) { if (!setHeroValue) { GetHeroObjectField.BuildFieldA(param.Name + " (HeroObject): ", actionParams, actionFieldB); } else { GetHeroObjectField.BuildFieldB(param.Name + " (HeroObject): ", actionParams, actionFieldB); } } else if (value == typeof(GameObject)) { if (!setHeroValue) { GetGameObjectField.BuildFieldA(param.Name + " (GameObject): ", actionParams, actionFieldB); } else { GetGameObjectField.BuildFieldB(param.Name + " (GameObject): ", actionParams, actionFieldB); } } else { string valueType = value.ToString(); int index = valueType.LastIndexOf('.'); if (valueType.Length >= 2) { valueType = valueType.Substring(index + 1, valueType.Length - index - 1); } SimpleLayout.Label(valueType + " " + param.Name + ": [Value can't be stored by HeroKit]"); } }