/// <summary> /// Get a list of game object fields. /// </summary> /// <param name="data">Current data for this action field.</param> /// <param name="indexShift">Make sure we are using the correct field type.</param> /// <returns>A list of game object fields.</returns> private static List <GameObjectField> GetItemsFromList(GameObjectFieldData data, int indexShift = 0) { List <GameObjectField> items = new List <GameObjectField>(); int fieldType = data.fieldType + indexShift; // Local Variable if (fieldType == 1 && data.targetHeroObject != null) { items = data.targetHeroObject.lists.gameObjects.items; } // Property else if (fieldType == 2 && data.targetHeroObject != null) { List <HeroProperties> heroProperties = data.targetHeroObject.propertiesList.properties; if (heroProperties != null && heroProperties.Count > 0) { items = heroProperties[data.propertyID - 1].itemProperties.gameObjects.items; } } // Global Variable else if (fieldType == 4) { items = HeroKitCommon.GetGlobals().globals.gameObjects.items; } return(items); }
/// <summary> /// Create a drop-down list of game object fields in the action field. /// </summary> /// <param name="data">Current data for this action field.</param> /// <param name="items">A list of game object fields.</param> /// <returns>The data for this action field.</returns> private static GameObjectFieldData BuildItemFieldList(GameObjectFieldData data, List <GameObjectField> items) { bool drawValues = ActionCommon.InitItemFieldList(ref data, items, "Game Objects"); if (drawValues) { data.fieldID = HeroField.GameObjectListField.SetValues(items, data.fieldID, 0); } return(data); }
// -------------------------------------------------------------- // Helpers // -------------------------------------------------------------- /// <summary> /// If we are working with a hero property list, get the ID of the property we are using. /// </summary> /// <param name="data">Current data for this action field.</param> /// <param name="indexShift">Make sure we are using the correct field type.</param> /// <returns>Current data for this action field.</returns> private static GameObjectFieldData SetPropertyID(GameObjectFieldData data, int indexShift = 0) { int fieldType = data.fieldType + indexShift; // Property if (fieldType == 2 && data.targetHeroObject != null) { data.propertyID = HeroField.HeroPropertyListField.SetValues(data.targetHeroObject.propertiesList.properties.ToArray(), data.propertyID, 0); } return(data); }
// -------------------------------------------------------------- // Initialize Action Field // -------------------------------------------------------------- /// <summary> /// Create the subfields that we need for this action field. /// </summary> /// <param name="title">The title of the action.</param> /// <param name="actionField">The action field.</param> /// <param name="heroObject">The hero object that contains this action field.</param> /// <returns>The data for this action field.</returns> private static GameObjectFieldData CreateFieldData(string title, HeroActionField actionField, HeroObject heroObject) { GameObjectFieldData data = new GameObjectFieldData(); data.Init(ref actionField); data.title = title; data.heroObject = heroObject; data.targetHeroObject = actionField.heroObjects[0]; data.objectType = actionField.ints[0]; data.objectID = actionField.ints[1]; data.fieldID = actionField.ints[2]; data.fieldType = actionField.ints[3]; data.heroGUID = actionField.ints[4]; data.propertyID = actionField.ints[5]; data.objectName = actionField.strings[0]; data.gameObject = actionField.gameObjects[0]; return(data); }
// -------------------------------------------------------------- // Action Fields // -------------------------------------------------------------- /// <summary> /// Get a value from a game object field. /// This is for a field that contains Value, Variable, Property, Global. /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionField">Action field.</param> /// <param name="titleToLeft">Show the title on the left?</param> /// <returns>A game object.</returns> public static GameObject BuildFieldA(string title, HeroActionParams actionParams, HeroActionField actionField, bool titleToLeft = false) { GameObjectFieldData data = CreateFieldData(title, actionField, actionParams.heroObject); //----------------------------------------- // Display this title above the field //----------------------------------------- if (data.title != "" && !titleToLeft) { SimpleLayout.Label(data.title); } SimpleLayout.BeginHorizontal(); if (data.title != "" && titleToLeft) { SimpleLayout.Label(data.title); } else { SimpleLayout.Space(8); } //----------------------------------------- // Get the type of field you want to work with. //----------------------------------------- SimpleLayout.Space(-8); data.fieldType = new HeroField.ValueTypeFieldC().SetValues(data.fieldType, 0); //----------------------------------------- // Get the type of object we are working with // Option 1: This object (object that this hero object is attached to) // Option 2: Another object (another object in the scene that has a hero object attached to it) //----------------------------------------- if (data.fieldType == 2 || data.fieldType == 3 || data.fieldType == 4) { data = ActionCommon.GetTargetHeroObject(data); } //----------------------------------------- // Get the integer list you want to work with. // The integer list is in hero object editor > Variables //----------------------------------------- // if this is a field, draw field (1=value) if (data.fieldType == 1) { data.objectName = SimpleLayout.TextField(data.objectName, HeroKitCommon.GetWidthForField(133)); } // if this is a list, draw items (2=variables, 3=properties, 5=globals) if (data.fieldType == 2 || data.fieldType == 3 || data.fieldType == 5) { data = SetPropertyID(data, -1); List <GameObjectField> items = GetItemsFromList(data, -1); data = BuildItemFieldList(data, items); } //----------------------------------------- // assign values back to hero object fields //----------------------------------------- actionField.heroObjects[0] = data.targetHeroObject; actionField.ints[0] = data.objectType; actionField.ints[1] = data.objectID; actionField.ints[2] = data.fieldID; actionField.ints[3] = data.fieldType; actionField.ints[4] = data.heroGUID; actionField.ints[5] = data.propertyID; actionField.strings[0] = data.objectName; actionField.gameObjects[0] = data.gameObject; //----------------------------------------- // Visual stuff //----------------------------------------- SimpleLayout.Space(); SimpleLayout.EndHorizontal(); return(data.gameObject); }