/// <summary> /// Should do scene and object initialization /// </summary> public virtual void InitializeEnvironment() { bool useCustomTerrain = false; if (useCustomTerrain) { try { terrain = new Terrain(new Vector3(0, -15, 0), // position //new Vector3(100f, .1f, 100f), // X with, possible y range, Z depth new Vector3(15000f, .55f, 15000f), // X with, possible y range, Z depth 100, 100, graphicsDevice, moon); objectsToAdd.Add(terrain.ID, terrain); } catch (Exception E) { System.Diagnostics.Debug.WriteLine(E.StackTrace); } } else { try { // some video cards can't handle the >16 bit index type of the terrain HeightmapObject heightmapObj = new HeightmapObject(terrainModel, Vector2.Zero, new Vector3(0, 0, 0)); objectsToAdd.Add(heightmapObj.ID, heightmapObj); } catch (Exception E) { // if that happens just create a ground plane planeObj = new PlaneObject(planeModel, 0.0f, new Vector3(0, -15, 0), 0); objectsToAdd.Add(planeObj.ID, planeObj); System.Diagnostics.Debug.WriteLine(E.StackTrace); } } }
public override void InitializeEnvironment() { bool useCustomTerrain = false; if (useCustomTerrain) { try { physicsManager.PhysicsSystem.Gravity = Vector3.Zero; physicsManager.AddGravityController(new Vector3(0, -101, 0), 100, 10); /*terrain = new Terrain(new Vector3(0, -15, 0), // position //new Vector3(100f, .1f, 100f), // X with, possible y range, Z depth new Vector3(15000f, .55f, 15000f), // X with, possible y range, Z depth 100, 100, graphicsDevice, moon);*/ planet = new Planet(new Vector3(0, -101, 0), // Position new Vector3(100, 100, 100), // Radius 0, Math.PI / 8, 2, graphicsDevice, moon); objectsToAdd.Add(planet.ID, planet); //objectsToAdd.Add(terrain.ID, terrain); } catch (Exception E) { System.Diagnostics.Debug.WriteLine(E.StackTrace); } } else { try { // some video cards can't handle the >16 bit index type of the terrain HeightmapObject heightmapObj = new HeightmapObject(terrainModel, Vector2.Zero, new Vector3(0, 0, 0)); objectsToAdd.Add(heightmapObj.ID, heightmapObj); } catch (Exception E) { // if that happens just create a ground plane //planeObj = new PlaneObject(planeModel, 0.0f, new Vector3(0, -15, 0), ""); //newObjects.Add(planeObj.ID, planeObj); System.Diagnostics.Debug.WriteLine(E.StackTrace); } } }