public void setCreature(Creature creature) { this.creature = creature; }
//edit to return room when it places creature private Room PlaceCreature(Creature myCreature) { Random rand = new Random(); int randomIndex = rand.Next(1, 20); if (RoomHold[randomIndex].getCreature() == null) { RoomHold[randomIndex].setCreature(myCreature); return RoomHold[randomIndex]; } else { return null; } }