public static void ToFile(Character character, string path) { // Header // Version // Items // Talents // Skills var lumps = new List <Lump>() { new Lump() { Data = SerializeCharacterInfo(new CharacterInfo(character), character), Type = LumpType.CharacterInfo }, //new Lump() //{ // Data = SerializeAllocations(character.Allocations), // Type = LumpType.CharacterAllocations //} }; var lw = new LumpWriter(); lw.WriteToFile(path, Version, lumps); }
public static Character FromFile(string path) { var lw = new LumpWriter(); var lumps = lw.ReadFromFile(path); var charInfoLump = lumps.Find(x => x.Type == LumpType.CharacterInfo); var formatter = new BinaryFormatter(); using (var ms = new MemoryStream(charInfoLump.Data)) { return((Character)formatter.Deserialize(ms)); } //var charInfo = ReadCharacterInfo(charInfoLump.Data); //var character = new Character(hf, entity); //character.Name = charInfo.Name; //character.Class = charInfo.Class; ////character.Level = charInfo.Level; //return character; }