private void AddEdge(Point3D p1, Point3D p5)
 {
     var fv = new PipeVisual3D();
     fv.Diameter = Diameter;
     fv.ThetaDiv = 10;
     fv.Fill = new SolidColorBrush(Colors.Yellow);
     fv.Point1 = p1;
     fv.Point2 = p5;
     Children.Add(fv);
 }
예제 #2
0
        private void AddEdge(Point3D p1, Point3D p5)
        {
            var fv = new PipeVisual3D();

            fv.Diameter = Diameter;
            fv.ThetaDiv = 10;
            fv.Fill     = new SolidColorBrush(Colors.Yellow);
            fv.Point1   = p1;
            fv.Point2   = p5;
            Children.Add(fv);
        }
예제 #3
0
        private void AddBases(ModelVisual3D model, int number, double turns, double length)
        {
            double b = turns*2*Math.PI;
            double l = length;
            double p1 = 0;
            double p2 = 3.14;
            for (int i = 0; i < number; i++)
            {
                double u = (double) i/(number - 1);
                double x1 = Math.Cos(b*u + p1) + Math.Cos(b*u + p1);
                double y1 = Math.Sin(b*u + p1) + Math.Sin(b*u + p1);
                double z = u*l;
                double x2 = Math.Cos(b*u + p2) + Math.Cos(b*u + p2);
                double y2 = Math.Sin(b*u + p2) + Math.Sin(b*u + p2);
                var pt1 = new Point3D(x1, y1, z);
                var pt2 = new Point3D(x2, y2, z);
                var pt3 = new Point3D(0, 0, z);

                int j = r.Next(4);
                Brush brush1 = baseBrush1[j];
                Brush brush2 = baseBrush2[j];

                var ts = new PipeVisual3D
                             {
                                 Point1 = pt1,
                                 Point2 = pt3,
                                 Diameter = 0.4,
                                 Material = MaterialHelper.CreateMaterial(brush1)
                             };
                model.Children.Add(ts);

                var ts2 = new PipeVisual3D
                              {
                                  Point1 = pt3,
                                  Point2 = pt2,
                                  Diameter = 0.4,
                                  Material = MaterialHelper.CreateMaterial(brush2)
                              };
                model.Children.Add(ts2);
            }
        }