public MainViewModel() { // titles this.Title = "Simple Demo"; this.SubTitle = "WPF & SharpDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // default render technique this.RenderTechnique = Techniques.RenderBlinn; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); this.Model = meshGeometry; // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; //var diffColor = this.RedMaterial.DiffuseColor; //diffColor.Alpha = 0.5f; //this.RedMaterial.DiffuseColor = diffColor; Points = new PointGeometry3D(); var ptPos = new Vector3Collection(); var ptIdx = new IntCollection(); for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { for (int z = 0; z < 10; z++) { ptIdx.Add(ptPos.Count); ptPos.Add(new Vector3(x, y, z)); } } } Points.Positions = ptPos; Points.Indices = ptIdx; Text = new BillboardText3D(); for (var i = 0; i < 50; i++) { for (var j = 0; j < 50; j++) { Text.TextInfo.Add(new TextInfo("Hello World", new Vector3(i,j,0))); } } }
internal static BillboardText3D InitText3D() { var text3D = new BillboardText3D(); return text3D; }
public MainViewModel() { // titles Title = "Simple Demo"; SubTitle = "WPF & SharpDX"; // camera setup Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // Create a custom render techniques manager that // only supports Phong and Blinn RenderTechniquesManager = new CustomRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques["RenderCustom"]; EffectsManager = new CustomEffectsManager(RenderTechniquesManager); // setup lighting AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); DirectionalLightColor = Color.White; DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid Grid = LineBuilder.GenerateGrid(); GridColor = Color.Black; GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); Model = meshGeometry; // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); Lines = e1.ToLineGeometry3D(); // model transform Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials RedMaterial = PhongMaterials.Red; GreenMaterial = PhongMaterials.Green; BlueMaterial = PhongMaterials.Blue; Points = new PointGeometry3D(); var ptPos = new Vector3Collection(); var ptIdx = new IntCollection(); Text = new BillboardText3D(); for (int x = -5; x <= 5; x++) { for (int y = -5; y <= 5; y++) { ptIdx.Add(ptPos.Count); ptPos.Add(new Vector3(x, -1, y)); Text.TextInfo.Add(new TextInfo(string.Format("{0}:{1}", x, y), new Vector3(x, -1, y))); } } Points.Positions = ptPos; Points.Indices = ptIdx; }