public MainViewModel(Viewport3DX view) { this.view = view; // ---------------------------------------------- // set windows text Title = "Lighting Demo (WPF & SharpDX)"; SubTitle = string.Format("Model: {0}, Number Lights: {1}", RenderTechnique, Light3D.LightCount); // ---------------------------------------------- // camera setup Camera = new PerspectiveCamera { Position = new Point3D(8, 9, 7), LookDirection = new Vector3D(-5, -12, -5), UpDirection = new Vector3D(0, 1, 0) }; // ---------------------------------------------- // setup scene AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); Light1Color = (Color4)Color.White; Light2Color = (Color4)Color.Red; Light3Color = (Color4)Color.LightYellow; Light4Color = (Color4)Color.LightBlue; Light2Attenuation = new Vector3(1.0f, 0.5f, 0.10f); Light3Attenuation = new Vector3(1.0f, 0.1f, 0.05f); Light4Attenuation = new Vector3(1.0f, 0.2f, 0.0f); Light1Direction = new Vector3(0, -10, -10); Light1Transform = new Media3D.TranslateTransform3D(-Light1Direction.ToVector3D()); Light1DirectionTransform = CreateAnimatedTransform2(-Light1Direction.ToVector3D(), new Vector3D(0, 1, -1), 24); //Light1DirectionTransform = Media3D.Transform3D.Identity;// CreateAnimatedTransform(new Vector3D(0, 1, 0), new Vector3D(1, 0, 1), 8); Light2Transform = CreateAnimatedTransform1(new Vector3D(-4, 0, 0), new Vector3D(0, 0, 1), 3); Light3Transform = CreateAnimatedTransform1(new Vector3D(0, 0, 4), new Vector3D(0, 1, 0), 5); Light4Transform = new Media3D.TranslateTransform3D(new Vector3D(0, 5, 0)); Light4DirectionTransform = CreateAnimatedTransform1(new Vector3D(0, 1, 0), new Vector3D(1, 0, 1), 4); // ---------------------------------------------- // light model3d var sphere = new MeshBuilder(); sphere.AddSphere(new Vector3(0, 0, 0), 0.2); Sphere = sphere.ToMeshGeometry3D(); LightModelMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = Color.Gray, EmissiveColor = Color.Yellow, SpecularColor = Color.Black, }; // ---------------------------------------------- // scene model3d var b1 = new MeshBuilder(true, true, true); b1.AddSphere(new Vector3(0.25f, 0.25f, 0.25f), 0.75, 64, 64); b1.AddBox(-new Vector3(0.25f, 0.25f, 0.25f), 1, 1, 1, BoxFaces.All); b1.AddBox(-new Vector3(5.0f, 0.0f, 0.0f), 1, 1, 1, BoxFaces.All); b1.AddSphere(new Vector3(5f, 0f, 0f), 0.75, 64, 64); b1.AddCylinder(new Vector3(0f, -3f, -5f), new Vector3(0f, 3f, -5f), 1.2, 64); Model = b1.ToMeshGeometry3D(); ModelTransform = new Media3D.TranslateTransform3D(0, 0, 0); ModelMaterial = PhongMaterials.Chrome; //ModelMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); ModelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)); //odelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureNoise1_dot3.jpg", System.UriKind.RelativeOrAbsolute)); // ---------------------------------------------- // floor model3d var b2 = new MeshBuilder(true, true, true); b2.AddBox(new Vector3(0.0f, -5.0f, 0.0f), 15, 0.1, 15, BoxFaces.All); b2.AddSphere(new Vector3(-5.0f, -5.0f, 5.0f), 4, 64, 64); b2.AddCone(new Vector3(6f, -9f, -6f), new Vector3(6f, -1f, -6f), 4f, true, 64); Floor = b2.ToMeshGeometry3D(); FloorTransform = new Media3D.TranslateTransform3D(0, 0, 0); FloorMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), // Colors.LightGray, SpecularColor = Color.White, SpecularShininess = 100f, DiffuseMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)), NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)), }; }