private void BuildNodeDictionary() { Point worldSize = _environment.WorldSize; for (int x = 0; x <= worldSize.X; x++) { for (int y = 0; y <= worldSize.Y; y++) { //bool upLeftBlockOpen = true; //bool upRightBlockOpen = true; //bool bottomLeftBlockOpen = true; //bool bottomRightBlockOpen = true; //if (x == 0) // upLeftBlockOpen = false; //else if (y == 0) // upLeftBlockOpen = false; //else //{ // if (!_environment.GameWorld[x-1,y-1].CanAccess) // upLeftBlockOpen = false; //} //if (x >= worldSize.X) // upRightBlockOpen = false; //else if (y == 0) // upRightBlockOpen = false; //else //{ // if (!_environment.GameWorld[x,y-1].CanAccess) // upRightBlockOpen = false; //} //if (x == 0) // bottomLeftBlockOpen = false; //else if (y >= worldSize.Y) // bottomLeftBlockOpen = false; //else //{ // if (!_environment.GameWorld[x - 1, y].CanAccess) // bottomLeftBlockOpen = false; //} //if (x >= worldSize.X) // bottomRightBlockOpen = false; //else if (y >= worldSize.Y) // bottomRightBlockOpen = false; //else //{ // if (!_environment.GameWorld[x, y].CanAccess) // bottomRightBlockOpen = false; //} NodePoint addNode = new NodePoint(new Point(x, y)); _nodeList.Add(new Point(x, y), addNode); } } }
public void Reverse() { NodePoint swapNode = A; A = B; B = swapNode; EnvironmentTile swapTile = LeftTile; LeftTile = RightTile; RightTile = swapTile; }