/// <summary> /// Creates a default set of attributes of the given tier /// </summary> /// <param name="tier">The tier of the attributes</param> /// <returns>A new EntityAttributes of the given tier</returns> public static Attributes Default(Tier tier) { return(Default() * tier); }
/// <summary> /// Creates a default set of pools of the given tier /// </summary> /// <param name="tier">The tier of the pools</param> /// <returns>A new EntityAspects of the given tier</returns> public static Pools Default(Tier tier) { return(Default() * tier); }
/// <summary> /// Default constructor /// </summary> public RawMaterial() { Tier = new Tier(Constants.MIN_TIER); }
/// <summary> /// Creates a default set of qualities of the given tier /// </summary> /// <param name="tier">The tier of the qualities</param> /// <returns>A new EntityQualities of the given tier</returns> public static Qualities Default(Tier tier) { return(Default() + (5 * (tier - 1))); }