private void OnGUI() { targets = HedraContextTools.GetSelectionTargets(targetOption); RegisterObjects(); EditorGUI.BeginChangeCheck(); ShowMainGUI(); EditorGUI.EndChangeCheck(); }
private void StoreSelection() { List <GameObject> selection = HedraContextTools.GetSelectionTargets(targetOption); targets = new List <MeshRenderer>(); for (int i = 0; i < selection.Count; i++) { MeshRenderer renderer = selection[i].GetComponent <MeshRenderer>(); if (renderer != null) { targets.Add(renderer); } } }