private string GetChoicesText(GameState game) { GameState.Entity player; if (!game.TryGetPlayerEntity(out player)) return ""; GameState.Entity opponent; if (!game.TryGetOpponentEntity(out opponent)) return ""; string result = "[Player Mulligan]" + Environment.NewLine; result += this.GetMulliganText(game, player); result += Environment.NewLine; result += "[Opponent Mulligan]" + Environment.NewLine; result += this.GetMulliganText(game, opponent); result += Environment.NewLine; int last_choice_id = -1; foreach (var choice_id in game.EntityChoices.Keys) last_choice_id = Math.Max(last_choice_id, choice_id); var last_choice = game.EntityChoices[last_choice_id]; if (last_choice.choice_type != "MULLIGAN" && last_choice.player_entity_id == game.PlayerEntityId) { if (last_choice.choices_has_sent == false) { result += "[Player Choices]" + Environment.NewLine; foreach (var choice in last_choice.choices) { string card_id = game.Entities[choice.Value].CardId; result += " [EntityId:" + choice.Value + "] " + card_id + Environment.NewLine; } } } return result; }
private GameStage GetGameStage(GameState game) { GameState.Entity game_entity; if (!game.TryGetGameEntity(out game_entity)) return GameStage.STAGE_UNKNOWN; GameState.Entity player_entity; if (!game.TryGetPlayerEntity(out player_entity)) return GameStage.STAGE_UNKNOWN; GameState.Entity opponent_entity; if (!game.TryGetOpponentEntity(out opponent_entity)) return GameStage.STAGE_UNKNOWN; if (player_entity.GetTagOrDefault(GameTag.MULLIGAN_STATE, (int)TAG_MULLIGAN.INVALID) == (int)TAG_MULLIGAN.INPUT) { return GameStage.STAGE_PLAYER_MULLIGAN; } if (opponent_entity.GetTagOrDefault(GameTag.MULLIGAN_STATE, (int)TAG_MULLIGAN.INVALID) == (int)TAG_MULLIGAN.INPUT) { return GameStage.STAGE_OPPONENT_MULLIGAN; } if (!game_entity.HasTag(GameTag.STEP)) return GameStage.STAGE_UNKNOWN; TAG_STEP game_entity_step = (TAG_STEP)game_entity.GetTag(GameTag.STEP); if (game_entity_step != TAG_STEP.MAIN_ACTION) return GameStage.STAGE_GAME_FLOW; bool player_first = false; if (player_entity.GetTagOrDefault(GameTag.FIRST_PLAYER, 0) == 1) player_first = true; else if (opponent_entity.GetTagOrDefault(GameTag.FIRST_PLAYER, 0) == 1) player_first = false; else throw new Exception("parse failed"); int turn = game_entity.GetTagOrDefault(GameTag.TURN, -1); if (turn < 0) return GameStage.STAGE_UNKNOWN; if (player_first && (turn % 2 == 1)) return GameStage.STAGE_PLAYER_CHOICE; else if (!player_first && (turn % 2 == 0)) return GameStage.STAGE_PLAYER_CHOICE; else return GameStage.STAGE_OPPONENT_CHOICE; }