public Player(Game game) : base(game) { animation = new Animation(game); location = new Vector2(300,0); hitPoints = 100; }
public SceneObject(Game game, Vector2 location, float z, int hitPoints, Rectangle collisionRectangle, double collisionDepth, Animation animation) : this(game) { this.location = location; this.z = z; this.hitPoints = hitPoints; this.collisionRectangle = collisionRectangle; this.collisionDepth = collisionDepth; this.animation = animation; }