/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, cam.Transform); bgTL.Draw(sb, Color.White); bgTR.Draw(sb, Color.White); bgBL.Draw(sb, Color.White); bgBR.Draw(sb, Color.White); player.Draw(sb, Color.White); sb.End(); spriteBatch.Begin(); if (song != null) { doVisualization(); } spriteBatch.End(); base.Draw(gameTime); }