void CrawlStatic() { var crawlStatic = new List <int>(); var managedTypes = m_Snapshot.managedTypes; var staticManagedTypes = new List <int>(1024); // Unity BUG: (Case 984330) PackedMemorySnapshot: Type contains staticFieldBytes, but has no static field for (int n = 0, nend = managedTypes.Length; n < nend; ++n) { var type = managedTypes[n]; // Some static classes have no staticFieldBytes. As I understand this, the staticFieldBytes // are only filled if that static class has been initialized (its cctor called), otherwise it's zero. if (type.staticFieldBytes == null || type.staticFieldBytes.Length == 0) { continue; } //var hasStaticField = false; for (int j = 0, jend = type.fields.Length; j < jend; ++j) { if (!type.fields[j].isStatic) { continue; } //var field = type.fields[j]; //var fieldType = managedTypes[field.managedTypesArrayIndex]; //hasStaticField = true; var item = new PackedManagedStaticField { managedTypesArrayIndex = type.managedTypesArrayIndex, fieldIndex = j, staticFieldsArrayIndex = m_StaticFields.Count, }; m_StaticFields.Add(item); crawlStatic.Add(item.staticFieldsArrayIndex); } //if (hasStaticField) staticManagedTypes.Add(type.managedTypesArrayIndex); } m_Snapshot.managedStaticTypes = staticManagedTypes.ToArray(); //var loopGuard = 0; while (crawlStatic.Count > 0) { //if (++loopGuard > 100000) //{ // m_snapshot.Error("Loop-guard kicked in while analyzing static fields."); // break; //} m_TotalCrawled++; if ((m_TotalCrawled % 1000) == 0) { UpdateProgress(); if (m_Snapshot.abortActiveStepRequested) { break; } } var staticField = m_StaticFields[crawlStatic[crawlStatic.Count - 1]]; crawlStatic.RemoveAt(crawlStatic.Count - 1); var staticClass = m_Snapshot.managedTypes[staticField.managedTypesArrayIndex]; var field = staticClass.fields[staticField.fieldIndex]; var fieldType = m_Snapshot.managedTypes[field.managedTypesArrayIndex]; var staticReader = new StaticMemoryReader(m_Snapshot, staticClass.staticFieldBytes); if (fieldType.isValueType) { if (staticClass.staticFieldBytes == null || staticClass.staticFieldBytes.Length == 0) { continue; } var newObj = PackedManagedObject.New(); newObj.address = (ulong)field.offset; // BUG: TODO: If staticFieldsArrayIndex=0, then it's detected as managedObject rather than staticField? newObj.managedObjectsArrayIndex = -staticField.staticFieldsArrayIndex; newObj.managedTypesArrayIndex = fieldType.managedTypesArrayIndex; newObj.staticBytes = staticClass.staticFieldBytes; SetObjectSize(ref newObj, fieldType); m_Crawl.Add(newObj); m_TotalCrawled++; continue; } // If it's a reference type, it simply points to a ManagedObject on the heap and all // we need to do it to create a new ManagedObject and add it to the list to crawl. if (!fieldType.isValueType) { var addr = staticReader.ReadPointer((uint)field.offset); if (addr == 0) { continue; } #if DEBUG_BREAK_ON_ADDRESS if (addr == DebugBreakOnAddress) { int a = 0; } #endif int newObjIndex; if (!m_Seen.TryGetValue(addr, out newObjIndex)) { var newObj = PackedManagedObject.New(); newObj.address = addr; newObj.managedObjectsArrayIndex = m_ManagedObjects.Count; // The static field could be a basetype, such as UnityEngine.Object, but actually point to a Texture2D. // Therefore it's important to find the type of the specified address, rather than using the field type. newObj.managedTypesArrayIndex = m_Snapshot.FindManagedObjectTypeOfAddress(addr); if (newObj.managedTypesArrayIndex == -1) { newObj.managedTypesArrayIndex = fieldType.managedTypesArrayIndex; } // Check if the object has a GCHandle var gcHandleIndex = m_Snapshot.FindGCHandleOfTargetAddress(addr); if (gcHandleIndex != -1) { newObj.gcHandlesArrayIndex = gcHandleIndex; m_Snapshot.gcHandles[gcHandleIndex].managedObjectsArrayIndex = newObj.managedObjectsArrayIndex; m_Snapshot.AddConnection(PackedConnection.Kind.GCHandle, gcHandleIndex, PackedConnection.Kind.Managed, newObj.managedObjectsArrayIndex); } SetObjectSize(ref newObj, managedTypes[newObj.managedTypesArrayIndex]); TryConnectNativeObject(ref newObj); m_ManagedObjects.Add(newObj); m_Seen[newObj.address] = newObj.managedObjectsArrayIndex; m_Crawl.Add(newObj); m_TotalCrawled++; newObjIndex = newObj.managedObjectsArrayIndex; } m_Snapshot.AddConnection(PackedConnection.Kind.StaticField, staticField.staticFieldsArrayIndex, PackedConnection.Kind.Managed, newObjIndex); continue; } } }