private void CreateObjects() { OutsideWithDoor quintalFrente = new OutsideWithDoor(false, "Quintal da Frente", ""); OutsideWithHidingPlace jardim = new OutsideWithHidingPlace(false, "Jardim", "galpão"); OutsideWithDoor quintalFundo = new OutsideWithDoor(true, "Quintal dos Fundos", ""); RoomWithDoor salaEstar = new RoomWithDoor("Porta de entrada da frente", "Carpete Antigo", "Sala de Estar", ""); Room salaJantar = new Room("Candelabro de Cristal", "Sala de Jantar"); RoomWithDoor cozinha = new RoomWithDoor("Porta com Tela para fundos", "Detalhes em Aço Inox", "Cozinha", ""); RoomWithDoor escadas = new RoomWithDoor("Escadas para Hall Superior", "Corrimão de Madeira", "Escadas", ""); RoomWithDoor hallway = new RoomWithDoor("Escadas para sala de estar", "quadro de cachorro pulguento e armário", "Hall Superior", ""); RoomWithHidingPlace quartoPrincipal = new RoomWithHidingPlace("cama grande", "Quarto Principal", "debaixo da cama"); RoomWithHidingPlace quartoSecundario = new RoomWithHidingPlace("cama pequena", "Segundo quarto", "debaixo da cama"); RoomWithHidingPlace banheiro = new RoomWithHidingPlace("pia e vaso sanitário", "Banheiro", "chuveiro"); OutsideWithHidingPlace calcada = new OutsideWithHidingPlace(false, "Calçada", "garagem"); quintalFrente.Exits = new Location[] { salaEstar, jardim, calcada }; quintalFrente.DoorLocation = salaEstar; jardim.Exits = new Location[] { quintalFrente, quintalFundo }; quintalFundo.Exits = new Location[] { cozinha, jardim, calcada }; quintalFundo.DoorLocation = cozinha; calcada.Exits = new Location[] { quintalFrente, quintalFundo }; salaEstar.Exits = new Location[] { quintalFrente, salaJantar, escadas }; salaEstar.DoorLocation = quintalFrente; salaJantar.Exits = new Location[] { salaEstar, cozinha }; cozinha.Exits = new Location[] { salaJantar, quintalFundo }; cozinha.DoorLocation = quintalFundo; quartoPrincipal.Exits = new Location[] { hallway }; quartoSecundario.Exits = new Location[] { hallway }; escadas.Exits = new Location[] { hallway, salaEstar }; escadas.DoorLocation = hallway; hallway.Exits = new Location[] { quartoPrincipal, quartoSecundario, banheiro, escadas }; hallway.DoorLocation = escadas; _currentLocation = quintalFrente; _oponent = new Opponent(_currentLocation); }
public void Move() { if (MyLocation is OutsideWithDoor) { if (_random.Next(2) == 1) { _myLocation = ((OutsideWithDoor)MyLocation).Exits[_random.Next(((OutsideWithDoor)MyLocation).Exits.Count())]; } } if (MyLocation is RoomWithDoor) { _myLocation = ((RoomWithDoor)MyLocation).DoorLocation; } if (!(MyLocation is IHidingPlace)) { Move(); } }
private void MoveToNewLocation(Location currentLocation) { _currentLocation = currentLocation; ddlExits.Items.Clear(); for (int i = 0; i < _currentLocation.Exits.Length; i++) { ddlExits.Items.Add(_currentLocation.Exits[i].Name); } ddlExits.SelectedIndex = 0; txtDescription.Text = _currentLocation.Description; if (_currentLocation is IHasExteriorDoor) { btnGoThroughtTheDoor.Visible = true; } else { btnGoThroughtTheDoor.Visible = false; } NameCheckButton(); }
public bool Check(Location location) { return location == MyLocation; }
public Opponent(Location myLocation) { _myLocation = myLocation; _random = new Random(); }