예제 #1
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 /// <summary>
 /// Transforms a given vector by a matrix.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3"/> instance.</param>
 /// <returns>A new <see cref="Vector3"/> instance containing the result.</returns>
 public static Vector3 operator*(Matrix3D matrix, Vector3 vector)
 {
     return(Matrix3D.Transform(matrix, vector));
 }
예제 #2
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 /// <summary>
 /// Subtracts a scalar from a matrix.
 /// </summary>
 /// <param name="a">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Matrix3D"/> instance containing the difference.</returns>
 public static Matrix3D operator-(Matrix3D a, double s)
 {
     return(Matrix3D.Subtract(a, s));
 }
예제 #3
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 /// <summary>
 /// Multiplies two matrices.
 /// </summary>
 /// <param name="a">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="b">A <see cref="Matrix3D"/> instance.</param>
 /// <returns>A new <see cref="Matrix3D"/> instance containing the result.</returns>
 public static Matrix3D operator*(Matrix3D a, Matrix3D b)
 {
     return(Matrix3D.Multiply(a, b));
 }
예제 #4
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 /// <summary>
 /// Subtracts a matrix from a matrix.
 /// </summary>
 /// <param name="a">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="b">A <see cref="Matrix3D"/> instance.</param>
 /// <returns>A new <see cref="Matrix3D"/> instance containing the difference.</returns>
 public static Matrix3D operator-(Matrix3D a, Matrix3D b)
 {
     return(Matrix3D.Subtract(a, b));
 }
예제 #5
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 /// <summary>
 /// Adds a matrix and a scalar.
 /// </summary>
 /// <param name="a">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Matrix3D"/> instance containing the sum.</returns>
 public static Matrix3D operator+(double s, Matrix3D a)
 {
     return(Matrix3D.Add(a, s));
 }
예제 #6
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 /// <summary>
 /// Adds two matrices.
 /// </summary>
 /// <param name="a">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="b">A <see cref="Matrix3D"/> instance.</param>
 /// <returns>A new <see cref="Matrix3D"/> instance containing the sum.</returns>
 public static Matrix3D operator+(Matrix3D a, Matrix3D b)
 {
     return(Matrix3D.Add(a, b));
 }
예제 #7
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 /// <summary>
 /// Transforms a given vector by a matrix and put the result in a vector.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix3D"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3"/> instance.</param>
 /// <param name="result">A <see cref="Vector3"/> instance to hold the result.</param>
 public static void Transform(Matrix3D matrix, Vector3 vector, ref Vector3 result)
 {
     result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z);
     result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z);
     result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z);
 }
예제 #8
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 /// <summary>
 /// Initializes a new instance of the <see cref="Matrix3D"/> class using a given matrix.
 /// </summary>
 public Matrix3D(Matrix3D m)
 {
     _m11 = m.M11; _m12 = m.M12; _m13 = m.M13;
     _m21 = m.M21; _m22 = m.M22; _m23 = m.M23;
     _m31 = m.M31; _m32 = m.M32; _m33 = m.M33;
 }