public void SendDestroy(WorldObject item) { Send(GetDestroyObjectPkt(item)); }
private static IPacket GetDestroyObjectPkt(WorldObject obj) { IPacket result = WorldPacketFactory.Create(WMSG.SMSG_DESTROY_OBJECT); BinaryWriter writer = result.CreateWriter(); writer.Write(obj.Guid); return result; }
public static void Remove(WorldObject obj) { allObjects.Remove(obj.Guid); allLoggedPlayers.Remove(obj.Guid); }