/// <summary> /// Creates a new UdpConnectionListener for the given <see cref="IPAddress"/>, port and <see cref="IPMode"/>. /// </summary> /// <param name="endPoint">The endpoint to listen on.</param> public UdpConnectionListener(IPEndPoint endPoint, IPMode ipMode = IPMode.IPv4, Action <string> logger = null) { this.Logger = logger; this.EndPoint = endPoint; this.IPMode = ipMode; this.socket = UdpConnection.CreateSocket(this.IPMode); socket.ReceiveBufferSize = SendReceiveBufferSize; socket.SendBufferSize = SendReceiveBufferSize; reliablePacketTimer = new Timer(ManageReliablePackets, null, 100, Timeout.Infinite); }
/// <summary> /// Creates a new UdpConnectionListener for the given <see cref="IPAddress"/>, port and <see cref="IPMode"/>. /// </summary> /// <param name="endPoint">The endpoint to listen on.</param> public UdpConnectionListener(IPEndPoint endPoint, IPMode ipMode = IPMode.IPv4, ILogger logger = null) { this.Logger = logger; this.EndPoint = endPoint; this.IPMode = ipMode; this.socket = UdpConnection.CreateSocket(this.IPMode); socket.ReceiveBufferSize = SendReceiveBufferSize; socket.SendBufferSize = SendReceiveBufferSize; reliablePacketTimer = new Thread(ManageReliablePackets); reliablePacketTimer.Start(); }