public void netscan() { Console.WriteLine("==================== NETSCAN ===================="); Console.WriteLine("Computer(s) on the network:"); int temp = GameInstance.randomNumber(3, 10); string ip; string ipLocation; for (int i = 0; i < temp; i++) { ip = GameInstance.ipGenerator(); ipLocation = aiSaveLocation + "/" + ip + "/"; if (Directory.Exists(ipLocation)) { Console.WriteLine(ip + "|..........|FireWall Level: " + AIManager.aiFirewallLevel(ipLocation)); } else { AIManager.generateAI(ip); } Console.WriteLine(ip + "|..........|FireWall Level: " + AIManager.aiFirewallLevel(ipLocation)); } Console.WriteLine(""); }//scan network for ip addresses, if found new ip create new ai with that ip