public void AddWorld() { // Arrange. IWorldManager worldManager = new WorldManager(); IWorld world = new MockWorld(1, null, null); // Act. worldManager.AddWorld(world); // Assert. Assert.Pass(); }
public void GetWorld() { // Arrange. IWorldManager worldManager = new WorldManager(); IWorld world = new MockWorld(1, null, null); // Act. worldManager.AddWorld(world); // Assert. Assert.IsTrue(worldManager.GetWorld(1) == world); }
public void RunWorld() { // Arrange. IWorldManager worldManager = new WorldManager(); AbstractWorld world = new MockWorld(1, null, null); worldManager.AddWorld(world); // Act. worldManager.RunWorld(1); // Assert. Assert.IsTrue(world.State == WorldState.Running); }
public void StopWorld_Reset() { // Arrange. IWorldManager worldManager = new WorldManager(); AbstractWorld world = new MockWorld(1, null, null); worldManager.AddWorld(world); worldManager.RunWorld(1); // Act. worldManager.StopWorld(1, true); // Assert. Assert.IsTrue(world.State == WorldState.None); }
public void GetWorldsInState() { // Arrange. IWorldManager worldManager = new WorldManager(); IWorld world1 = new MockWorld(1, null, null); IWorld world2 = new MockWorld(2, null, null); IWorld world3 = new MockWorld(3, null, null); // Act. worldManager.AddWorld(world1); worldManager.RunWorld(1); worldManager.AddWorld(world2); worldManager.RunWorld(2); worldManager.AddWorld(world3); IReadOnlyList <IWorld> worlds = worldManager.GetWorldsInState(WorldState.Running); // Assert. Assert.IsTrue(worlds.Count == 2 && worlds.Contains(world1) && worlds.Contains(world2)); }