public GraphComponent(Game game, Texture2D picture, DrawState state)
     : base(game)
 {
     _picture = picture;
     _state = new StateManager(game, state);
     PreviousBounds = game.GraphicsDevice.Viewport;
 }
 public FontComponent(Game game, SpriteFont font, DrawState state)
     : base(game)
 {
     _font = font;
     _state = new StateManager(game, state);
     PreviousBounds = game.GraphicsDevice.Viewport;
     Content = "";
 }