public OPScene(Game game) : base(game, game.Content.Load<Texture2D>("blank"), new DrawState(game, new Vector4(2f, 0f, 1f, 1f), Color.Gray)) { _nowLoading = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.2f, 0.4f, 0.6f, 0f), Color.White)); _nowLoading.Content = "Now Loading..."; AddComponent(_nowLoading); _count = 200; }
public GameStartMenu(Game game) : base(game, game.Content.Load<Texture2D>("startMenu"), new DrawState(game, new Vector4(2f, 0f, 1f, 1f), Color.Gray)) { _startHover = false; _settingHover = false; _exitHover = false; _backgroundSong = game.Content.Load<SoundEffect>("EmeraldHillClassic"); Media.Play(_backgroundSong); _click_ = game.Content.Load<SoundEffect>("misc_menu_4"); _click = _click_.CreateInstance(); _logo = new GraphComponent( game, game.Content.Load<Texture2D>("logo"), new DrawState(game, new Vector4(0.2f, 0.3f, 0.6f, 0.4f), Color.White)); _logo.AddState(0.5f, new DrawState(game, new Vector4(0.2f, 0.3f, 0.6f, 0.4f), Color.White)); _logo.AddState(0.5f, new DrawState(game, new Vector4(0.2f, 0.05f, 0.6f, 0.4f), Color.White)); _startGame = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.4f, 0.5f, 0f, 0f), Color.White)); _startGame.Content = "開始遊戲"; _startGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.6f, 0f, 0f), Color.White)); _startGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.6f, 0.2f, 0f), Color.White)); _settingGame = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.4f, 0.6f, 0f, 0f), Color.White)); _settingGame.Content = "遊戲設定"; _settingGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.75f, 0f, 0f), Color.White)); _settingGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.75f, 0.2f, 0f), Color.White)); /* _exitGame = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.4f, 0.7f, 0f, 0f), Color.White)); _exitGame.Content = "離開遊戲"; _exitGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.7f, 0f, 0f), Color.White)); _exitGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.7f, 0.2f, 0f), Color.White)); */ /* _copyRight = new FontComponent(game, game.Content.Load<SpriteFont>("font"), new DrawState(game, new Vector4(0.5f, 0.8f, 0.0f, 0.0f), Color.White)); _copyRight.Content = "製作:灆洢(曹又霖)"; _copyRight.AddState(0.5f, new DrawState(game, new Vector4(0.5f, 0.8f, 0.0f, 0.0f), Color.White)); _copyRight.AddState(0.5f, new DrawState(game, new Vector4(0.25f, 0.9f, 0.5f, 0.0f), Color.White)); */ // AddComponent(_copyRight); AddComponent(_logo); AddComponent(_startGame); AddComponent(_settingGame); //AddComponent(_exitGame); }
public GameStartMenu(Game game) : base(game, game.Content.Load<Texture2D>("blank"), new DrawState(game, new Vector4(2f, 0f, 1f, 1f), Color.Gray)) { _startHover = false; _settingHover = false; _exitHover = false; _backgroundSong = game.Content.Load<Song>("EmeraldHillClassic"); if (MediaPlayer.Queue.ActiveSong != _backgroundSong || MediaPlayer.State == MediaState.Stopped) MediaPlayer.Play(_backgroundSong); _click = game.Content.Load<SoundEffect>("misc_menu_4"); _logo = new GraphComponent( game, game.Content.Load<Texture2D>("logo"), new DrawState(game, new Vector4(0.2f, 0.3f, 0.6f, 0.4f), Color.White)); _logo.AddState(0.5f, new DrawState(game, new Vector4(0.2f, 0.3f, 0.6f, 0.4f), Color.White)); _logo.AddState(0.5f, new DrawState(game, new Vector4(0.2f, 0.05f, 0.6f, 0.4f), Color.White)); _startGame = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.4f, 0.5f, 0f, 0f), Color.White)); _startGame.Content = "開始遊戲"; _startGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.5f, 0f, 0f), Color.White)); _startGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.5f, 0.2f, 0f), Color.White)); _settingGame = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.4f, 0.6f, 0f, 0f), Color.White)); _settingGame.Content = "設定遊戲"; _settingGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.6f, 0f, 0f), Color.White)); _settingGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.6f, 0.2f, 0f), Color.White)); _exitGame = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.4f, 0.7f, 0f, 0f), Color.White)); _exitGame.Content = "離開遊戲"; _exitGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.7f, 0f, 0f), Color.White)); _exitGame.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.7f, 0.2f, 0f), Color.White)); _copyRight = new FontComponent(game, game.Content.Load<SpriteFont>("font"), new DrawState(game, new Vector4(0.5f, 0.8f, 0.0f, 0.0f), Color.White)); _copyRight.Content = "製作:灆洢(曹又霖)"; _copyRight.AddState(0.5f, new DrawState(game, new Vector4(0.5f, 0.8f, 0.0f, 0.0f), Color.White)); _copyRight.AddState(0.5f, new DrawState(game, new Vector4(0.25f, 0.9f, 0.5f, 0.0f), Color.White)); AddComponent(_copyRight); AddComponent(_logo); AddComponent(_startGame); AddComponent(_settingGame); AddComponent(_exitGame); }
public DisplaySoundSetting(Game game) : base(game, game.Content.Load<Texture2D>("blank"), new DrawState(game, new Vector4(2f, 0f, 1f, 1f), Color.Gray)) { _backgroundSong = LoadSong.Load(game, "EmeraldHillClassic"); if (MediaPlayer.Queue.ActiveSong != _backgroundSong || MediaPlayer.State == MediaState.Stopped) MediaPlayer.Play(_backgroundSong); _soundAddHover = false; _soundMinusHover = false; _musicAddHover = false; _musicMinusHover = false; _backHover = false; _click = game.Content.Load<SoundEffect>("misc_menu_4"); _clickError = game.Content.Load<SoundEffect>("negative_2"); _start = game.Content.Load<SoundEffect>("save"); _settingView = new FontComponent(game, game.Content.Load<SpriteFont>("font"), new DrawState(game, new Vector4(0.05f, 0.05f, 0.0f, 0.0f), Color.White)); _settingView.AddState(0.5f, new DrawState(game, new Vector4(0.05f, 0.025f, 0.0f, 0.0f), Color.White)); _settingView.AddState(0.5f, new DrawState(game, new Vector4(0.05f, 0.05f, 0.1f, 0.0f), Color.White)); _settingView.Content = "設定"; _sound = new FontComponent(game, game.Content.Load<SpriteFont>("font"), new DrawState(game, new Vector4(0.4f, 0.15f, 0.0f, 0.0f), Color.White)); _sound.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.15f, 0.0f, 0.0f), Color.White)); _sound.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.3f, 0.2f, 0.0f), Color.White)); _sound.Content = "音效: " + Setting.SoundVolume.ToString() + "%"; _soundAdd = new GraphComponent(game, game.Content.Load<Texture2D>("Add"), new DrawState(game, new Vector4(0.8f, 0.28f, 0.0f, 0.0f), Color.White)); _soundAdd.AddState(0.5f, new DrawState(game, new Vector4(0.8f, 0.28f, 0.0f, 0.0f), Color.White)); _soundAdd.AddState(0.5f, new DrawState(game, new Vector4(0.8f, 0.28f, 0.1f, 0.1f), Color.White)); _soundMinus = new GraphComponent(game, game.Content.Load<Texture2D>("Minus"), new DrawState(game, new Vector4(0.1f, 0.28f, 0.0f, 0.0f), Color.White)); _soundMinus.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.28f, 0.0f, 0.0f), Color.White)); _soundMinus.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.28f, 0.1f, 0.1f), Color.White)); _music = new FontComponent(game, game.Content.Load<SpriteFont>("font"), new DrawState(game, new Vector4(0.4f, 0.25f, 0.0f, 0.0f), Color.White)); _music.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.25f, 0.0f, 0.0f), Color.White)); _music.AddState(0.5f, new DrawState(game, new Vector4(0.4f, 0.4f, 0.2f, 0.0f), Color.White)); _music.Content = "音樂: " + Setting.MusicVolume.ToString() + "%"; _musicAdd = new GraphComponent(game, game.Content.Load<Texture2D>("Add"), new DrawState(game, new Vector4(0.8f, 0.38f, 0.0f, 0.0f), Color.White)); _musicAdd.AddState(0.5f, new DrawState(game, new Vector4(0.8f, 0.38f, 0.0f, 0.0f), Color.White)); _musicAdd.AddState(0.5f, new DrawState(game, new Vector4(0.8f, 0.38f, 0.1f, 0.1f), Color.White)); _musicMinus = new GraphComponent(game, game.Content.Load<Texture2D>("Minus"), new DrawState(game, new Vector4(0.1f, 0.38f, 0.0f, 0.0f), Color.White)); _musicMinus.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.38f, 0.0f, 0.0f), Color.White)); _musicMinus.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.38f, 0.1f, 0.1f), Color.White)); _back = new GraphComponent(game, game.Content.Load<Texture2D>("Previous"), new DrawState(game, new Vector4(0.68f, 0.05f, 0.13f, 0.2f), Color.White)); AddComponent(_settingView); AddComponent(_sound); AddComponent(_soundAdd); AddComponent(_soundMinus); AddComponent(_music); AddComponent(_musicAdd); AddComponent(_musicMinus); AddComponent(_back); }
public GameBoardScene(Game game) : base(game, game.Content.Load<Texture2D>("bg"), new DrawState(game, new Vector4(2f, 0f, 1f, 1f), Color.Gray)) { _backgroundSong = game.Content.Load<SoundEffect>("SunsetParkModern"); _victory = game.Content.Load<SoundEffect>("25"); _backHover = false; _start_ = game.Content.Load<SoundEffect>("save"); _start = _start_.CreateInstance(); _clickError_ = game.Content.Load<SoundEffect>("negative_2"); _clickError = _clickError_.CreateInstance(); _board = new Board(game, game.Content.Load<Texture2D>("transparent"), new DrawState(game, new Vector4(0.65f, 0.5f, 0f, 0f), Color.White)); _board.AddState(0.5f, new DrawState(game, new Vector4(0.65f, 0.5f, 0f, 0f), Color.Gray)); _board.AddState(0.5f, new DrawState(game, new Vector4(0.35f, 0.1f, 0.6f, 0.8f), Color.Gray)); _hareWin = new GraphComponent(game, game.Content.Load<Texture2D>("RabbitWin"), new DrawState(game, new Vector4(0.5f, 0.5f, 0.0f, 0.0f), Color.PowderBlue)); _tortoiseWin = new GraphComponent(game, game.Content.Load<Texture2D>("TurtleWin"), new DrawState(game, new Vector4(0.5f, 0.5f, 0.0f, 0.0f), Color.PowderBlue)); _board.AddComponent(_hareWin); _board.AddComponent(_tortoiseWin); _panel = new Container(game, game.Content.Load<Texture2D>("blank"), new DrawState(game, new Vector4(0f, 0f, 0f, 1.0f), new Color(0.0f, 0.0f, 0.0f, 0.3f))); _panel.AddState(0.5f, new DrawState(game, new Vector4(0f, 0f, 0f, 1.0f), new Color(0.0f, 0.0f, 0.0f, 0.3f))); _panel.AddState(0.5f, new DrawState(game, new Vector4(0f, 0f, 0.3f, 1.0f), new Color(0.0f, 0.0f, 0.0f, 0.3f))); _alertMessage = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.1f, 0.25f, 0.8f, 0f), new Color(0.0f, 0.0f, 0.0f, 0.0f))); _alertMessage.Content = "不能移動狀況產生!"; _view = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState( game, new Vector4( 0.2f, 0.05f, 0.0f, 0.0f ), Color.White)); _view.AddState(0.5f, new DrawState(game, new Vector4(0.2f, 0.05f, 0.0f, 0.0f), Color.White)); _view.AddState(0.5f, new DrawState(game, new Vector4(0.25f, 0.05f, 0.3f, 0.0f), Color.White)); _view.Content = "狀態"; _stateView = new FontComponent(game, game.Content.Load<SpriteFont>("Font"), new DrawState(game, new Vector4(0.1f, 0.15f, 0.0f, 0.0f), Color.White)); _stateView.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.15f, 0.0f, 0.0f), Color.White)); _stateView.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.15f, 0.5f, 0.0f), Color.White)); _stateView.Content = "初始化中..."; _tortoise = new GraphComponent(game, game.Content.Load<Texture2D>("Turtle"), new DrawState(game, new Vector4(0.4f, 0.3f, 0.4f, 0.2f), Color.White)); _hare = new GraphComponent(game, game.Content.Load<Texture2D>("Rabbit"), new DrawState(game, new Vector4(0.4f, 0.5f, 0.4f, 0.2f), Color.White)); _rightArrow = new GraphComponent(game, game.Content.Load<Texture2D>("rightarrow"), new DrawState(game, new Vector4(0.1f, 0.3f, 0.4f, 0.2f), Color.White)); _turn = Board.Turn.TortoiseTurn; _nomove = false; _back = new GraphComponent(game, game.Content.Load<Texture2D>("Previous"), new DrawState(game, new Vector4(0.3f, 0.75f, 0.4f, 0.2f), Color.White)); AddComponent(_board); _panel.AddComponent(_view); _panel.AddComponent(_stateView); _panel.AddComponent(_alertMessage); _panel.AddComponent(_tortoise); _panel.AddComponent(_hare); _panel.AddComponent(_rightArrow); _panel.AddComponent(_back); AddComponent(_panel); _isComputed = false; }
public SettingScene(Game game) : base(game, game.Content.Load<Texture2D>("blank"), new DrawState(game, new Vector4(2f, 0f, 1f, 1f), Color.Gray)) { _backgroundSong = LoadSong.Load(game,"EmeraldHillClassic"); if (MediaPlayer.Queue.ActiveSong != _backgroundSong || MediaPlayer.State == MediaState.Stopped) MediaPlayer.Play(_backgroundSong); _plyAddHover = false; _plyMinusHover = false; _tortoiseUserHover = false; _tortoiseComputerHover = false; _hareUserHover = false; _hareComputerHover = false; _click = game.Content.Load<SoundEffect>("misc_menu_4"); _clickError = game.Content.Load<SoundEffect>("negative_2"); _start = game.Content.Load<SoundEffect>("save"); _settingView = new FontComponent( game, game.Content.Load<SpriteFont>( "font" ), new DrawState(game, new Vector4( 0.05f, 0.05f, 0.0f, 0.0f), Color.White)); _settingView.AddState(0.5f, new DrawState(game, new Vector4(0.05f, 0.025f, 0.0f, 0.0f), Color.White)); _settingView.AddState(0.5f, new DrawState(game, new Vector4(0.05f, 0.05f, 0.2f, 0.0f), Color.White)); _settingView.Content = "開始設定"; _ply = new FontComponent( game, game.Content.Load<SpriteFont>( "font" ), new DrawState(game, new Vector4(0.25f, 0.15f, 0.0f, 0.0f), Color.White)); _ply.AddState(0.5f, new DrawState(game, new Vector4(0.25f, 0.15f, 0.0f, 0.0f), Color.White)); _ply.AddState(0.5f, new DrawState(game, new Vector4(0.25f, 0.3f, 0.3f, 0.05f), Color.White)); _ply.Content = "Alpha-Beta最高層數: " + Setting.MaxPly.ToString(); _plyAdd = new GraphComponent(game, game.Content.Load<Texture2D>("Add"), new DrawState(game, new Vector4(0.8f, 0.28f, 0.0f, 0.0f), Color.White)); _plyAdd.AddState(0.5f, new DrawState(game, new Vector4(0.8f, 0.28f, 0.0f, 0.0f), Color.White)); _plyAdd.AddState(0.5f, new DrawState(game, new Vector4(0.8f, 0.28f, 0.1f, 0.1f), Color.White)); _plyMinus = new GraphComponent(game, game.Content.Load<Texture2D>("Minus"), new DrawState(game, new Vector4(0.1f, 0.28f, 0.0f, 0.0f), Color.White)); _plyMinus.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.28f, 0.0f, 0.0f), Color.White)); _plyMinus.AddState(0.5f, new DrawState(game, new Vector4(0.1f, 0.28f, 0.1f, 0.1f), Color.White)); _tortoise = new GraphComponent(game, game.Content.Load<Texture2D>("Turtle"), new DrawState(game, new Vector4(0.2f, 0.45f, 0.13f, 0.2f), Color.White)); _hare = new GraphComponent(game, game.Content.Load<Texture2D>("Rabbit"), new DrawState(game, new Vector4(0.2f, 0.65f, 0.13f, 0.2f), Color.White)); _tortoiseUser = new GraphComponent(game, game.Content.Load<Texture2D>("User"), new DrawState(game, new Vector4(0.5f, 0.45f, 0.13f, 0.2f), Color.White)); _tortoiseComputer = new GraphComponent(game, game.Content.Load<Texture2D>("Computer"), new DrawState(game, new Vector4(0.7f, 0.45f, 0.13f, 0.2f), Color.White)); _hareUser = new GraphComponent(game, game.Content.Load<Texture2D>("User"), new DrawState(game, new Vector4(0.5f, 0.65f, 0.13f, 0.2f), Color.White)); _hareComputer = new GraphComponent(game, game.Content.Load<Texture2D>("Computer"), new DrawState(game, new Vector4(0.7f, 0.65f, 0.13f, 0.2f), Color.White)); _previousPlayers = null; _next = new GraphComponent(game, game.Content.Load<Texture2D>("Next"), new DrawState(game, new Vector4(0.83f, 0.05f, 0.13f, 0.2f), Color.White)); _back = new GraphComponent(game, game.Content.Load<Texture2D>("Previous"), new DrawState(game, new Vector4(0.68f, 0.05f, 0.13f, 0.2f), Color.White)); AddComponent(_settingView); AddComponent(_ply); AddComponent(_plyAdd); AddComponent(_plyMinus); AddComponent(_tortoise); AddComponent(_hare); AddComponent(_tortoiseComputer); AddComponent(_tortoiseUser); AddComponent(_hareUser); AddComponent(_hareComputer); AddComponent(_next); AddComponent(_back); }