void Observe(TwitchChatRoom room, TwitchUser speaker, string message) { foreach (var observer in observers) { observer(room, speaker, message); } }
public void Run() { Thread[] ircThreads = null; rooms = null; var bots = factory.GetAllBots(); foreach (var bot in bots) { var connections = factory.GetAllAutoConnectingConnections(bot); if (connections != null && connections.Length > 0) { var chatConnection = new TwitchIrcConnection(factory, bot, false); var whisperConnection = new TwitchIrcConnection(factory, bot, true); foreach (var connection in connections) { var room = new TwitchChatRoom(factory, chatConnection, whisperConnection, connection); rooms = rooms.Append(room); } ircThreads = ircThreads.Append(new[] { new Thread(whisperConnection.Run), new Thread(chatConnection.Run) }); } } ircThreads.Run(); }
public void Run() { Thread[] ircThreads = null; rooms = null; var bots = SqlTwitchBot.GetAll(); foreach(var bot in bots) { var connections = SqlTwitchConnection.GetAllAutoConnectingConnections(bot); if(connections != null && connections.Length > 0) { var chatConnection = new TwitchIrcConnection(bot, false); var whisperConnection = new TwitchIrcConnection(bot, true); foreach(var connection in connections) { var room = new TwitchChatRoom(chatConnection, whisperConnection, connection); rooms = rooms.Append(room); } ircThreads = ircThreads.Append(new[] { new Thread(whisperConnection.Run), new Thread(chatConnection.Run) }); } } ircThreads.Run(); }
public DynamicCommands(TwitchChatRoom room) : base(room) { var commands = room.factory.GetAllCommands(room.twitchConnection); foreach(var command in commands) { ChatCommand.Create(room, command.command, ActionWithStaticData<string, TwitchUser, string>.For(DynamicCommandResponse, command.response), command.description, null, command.isModOnly, command.coolDown, false); } }
public ViewPoints(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "points", PointCommand, "View how many points you, or another user, has. !points <username>", new[] { "point", "kappas" }, false, TimeSpan.FromSeconds(30), true); ChatCommand.Create(room, "brag", BragCommand, "Shows everyone how many points you have. This costs 50 to run.", null, false, TimeSpan.FromMinutes(1), true); ChatCommand.Create(room, "leaderboard", LeaderboardCommand, "Displays the peeps with the most points.", null, false, TimeSpan.FromMinutes(2), false); ChatCommand.Create(room, "aboutpoints", AboutPointsCommand, "Displays the point units and values.", null, false, TimeSpan.FromMinutes(2), true); }
internal static List<ChatCommand> ForRoom(TwitchChatRoom room) { List<ChatCommand> commands; if(roomCommands.TryGetValue(room.twitchConnection.channel, out commands)) { return commands; } return null; }
public DynamicCommands(TwitchChatRoom room) : base(room) { var commands = room.factory.GetAllCommands(room.twitchConnection); foreach (var command in commands) { ChatCommand.Create(room, command.command, ActionWithStaticData <string, TwitchUser, string> .For(DynamicCommandResponse, command.response), command.description, null, command.isModOnly, command.coolDown, false); } }
public PointCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "points", PointCommand, "View how many points you, or another user, has. !points <username>", new[] { "point", "kappas" }, false, TimeSpan.FromSeconds(30), true); ChatCommand.Create(room, "brag", BragCommand, "Shows everyone how many points you have. This costs 50 to run.", null, false, TimeSpan.FromMinutes(1), true); ChatCommand.Create(room, "leaderboard", LeaderboardCommand, "Displays the peeps with the most points.", null, false, TimeSpan.FromMinutes(2), false); ChatCommand.Create(room, "aboutpoints", AboutPointsCommand, "Displays the point units and values.", null, false, TimeSpan.FromMinutes(2), true); ChatCommand.Create(room, "givepoints", GivePointsCommand, "Gives someone points from your account.", null, false, TimeSpan.FromMinutes(2), true); ChatCommand.Create(room, "awardpoints", AwardPointsCommand, "Gives someone points from the house.", null, true, TimeSpan.FromMinutes(2), true); }
public static List <ChatCommand> ForRoom(TwitchChatRoom room) { List <ChatCommand> commands; if (roomCommands.TryGetValue(room.twitchConnection.channel, out commands)) { return(commands); } return(null); }
public static ChatCommand Create(TwitchChatRoom room, string name, Action <TwitchUser, string> action, string description, string[] aliases, bool modOnly, TimeSpan timeToThrottleFor, bool throttlePerUser, bool enabled = true) { List <ChatCommand> commands; if (!roomCommands.TryGetValue(room.twitchConnection.channel, out commands)) { commands = new List <ChatCommand>(); roomCommands.Add(room.twitchConnection.channel, commands); } // TODO, ensure no name/alias conflicts var newCommand = new ChatCommand(room, name, action, description, aliases, modOnly, timeToThrottleFor, throttlePerUser, enabled); commands.Add(newCommand); return(newCommand); }
ChatCommand(TwitchChatRoom room, string name, Action<SqlTwitchUser, string> action, string description, string[] aliases, bool modOnly, TimeSpan timeToThrottleFor, bool throttlePerUser, bool enabled) : base(room) { this.commandName = name; this.action = action; this.description = description; this.aliases = aliases; this.modOnly = modOnly; if(timeToThrottleFor > TimeSpan.FromSeconds(0)) { throttle = new Throttle(timeToThrottleFor); } else { throttle = null; } this.throttlePerUser = throttlePerUser; this.enabled = enabled; }
public static ChatCommand Create(TwitchChatRoom room, string name, Action<SqlTwitchUser, string> action, string description, string[] aliases, bool modOnly, TimeSpan timeToThrottleFor, bool throttlePerUser, bool enabled = true) { List<ChatCommand> commands; if(roomCommands.TryGetValue(room.twitchConnection.channel, out commands)) { //foreach(var command in commands) { // if(command.commandName.Equals(name)) { // return command; // } //} } else { commands = new List<ChatCommand>(); roomCommands.Add(room.twitchConnection.channel, commands); } // TODO, ensure no name/alias conflicts var newCommand = new ChatCommand(room, name, action, description, aliases, modOnly, timeToThrottleFor, throttlePerUser, enabled); commands.Add(newCommand); return newCommand; }
ChatCommand(TwitchChatRoom room, string name, Action <TwitchUser, string> action, string description, string[] aliases, bool modOnly, TimeSpan timeToThrottleFor, bool throttlePerUser, bool enabled) : base(room) { this.commandName = name; this.action = action; this.description = description; this.aliases = aliases; this.modOnly = modOnly; if (timeToThrottleFor != null) { throttle = new Throttle(timeToThrottleFor); } else { throttle = null; } this.throttlePerUser = throttlePerUser; this.enabled = enabled; }
static void Observe(TwitchChatRoom room, SqlTwitchUser speaker, string message) { foreach(var observer in observers) { observer(room, speaker, message); } }
public TwitchRussianRoulette(TwitchChatRoom room) : base(room, typeof(RRStateOff)) { }
public TwitchGameStateMachine(TwitchChatRoom room, Type startingStateType) : base(room) { SetState(null, startingStateType); }
internal void Join(TwitchChatRoom room) { ircClient.WriteLine("JOIN #" + room.twitchConnection.channel.user.userName); chatRooms.AddLast(room); }
public TwitchHearthstone(TwitchChatRoom room) : base(room, typeof(HSStateOff)) { HearthstoneEventObserver hearthObserver = new HearthstoneEventObserver(room.factory.CreateHearthstoneFactory()); hearthObserver.RegisterObserver(HearthEvent); }
public TwitchHoldem(TwitchChatRoom room) : base(room, typeof(HoldemStateOff)) { aboutCommand = ChatCommand.Create(room, "aboutholdem", AboutHoldem, "How to play Texas Holdem", new[] { "aboutholdem", "howtoplayholdem", "howtoplayholdem" }, false, TimeSpan.FromMinutes(2), false); cancelCommand = ChatCommand.Create(room, "cancelholdem", CancelHoldem, "Cancels/ends any current games. No money lost.", null, true, null, false); }
public TwitchPickANumber(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "pick", PickCommand, "Pick a number 1-10... !pick <guess> for <bet amount>.", null, false, TimeSpan.FromSeconds(10), true); }
public TwitchCommandController(TwitchChatRoom room) { this.room = room; }
public TwitchCommandController(TwitchChatRoom room) { this.room = room; }
public TwitchBlackjack(TwitchChatRoom room) : base(room, typeof(BJStateOff)) { ChatCommand.Create(room, "aboutbj", AboutBJ, "How to play Blackjack", new[] { "aboutblackjack", "howtoplaybj", "howtoplayblackjack" }, false, TimeSpan.FromMinutes(2), false); ChatCommand.Create(room, "cancelbj", CancelBJ, "Cancels/ends any current games. No money lost.", null, true, null, false); }
public StrawPollCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "getvote", GetVote, "Gets a strawpoll winner", new[] { "viewpoll" }, false, TimeSpan.FromSeconds(30), false); }
public UserAccountManagementCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "setgreeting", SetGreetingCommand, "Sets the welcome greeting message", null, false, null, false); ChatCommand.Create(room, "cleargreeting", ClearGreetingCommand, "Clears your greeting message", null, false, null, false); }
public UserAccountManagementCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "setgreeting", SetGreetingCommand, "Sets the welcome greeting message", null, false, null, false); ChatCommand.Create(room, "cleargreeting", ClearGreetingCommand, "Clears your greeting message", null, false, null, false); }
internal void Join(TwitchChatRoom room) { ircClient.WriteLine("JOIN #" + room.twitchConnection.channel.user.userName); chatRooms.AddLast(room); }
public AboutCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "commands", ListCommands, "Lists all active commands", null, false, null, false); }
public AboutCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "commands", ListCommands, "Lists all active commands", null, false, null, false); }
public StrawPollCommands(TwitchChatRoom room) : base(room) { ChatCommand.Create(room, "getvote", GetVote, "Gets a strawpoll winner", null, false, TimeSpan.FromSeconds(30), false); }
public TwitchGame(TwitchChatRoom room) { this.room = room; game = new GameLogicController(); }