/// <summary> /// Create a HapticHandle from this HapticPattern, passing in a given strength. /// </summary> /// <param name="strength"></param> /// <returns>A new HapticHandle</returns> public unsafe HapticHandle CreateHandle(double strength) { EventList e = new ParameterizedPattern(this).Generate((float)strength, 0f); HapticHandle.CommandWithHandle creator = delegate(HLVR_Effect * handle) { e.Transmit(handle); }; return(new HapticHandle(creator)); }
/// <summary> /// Add a HapticPattern to this HapticExperience with a given time offset and default strength of 1.0 /// </summary> /// <param name="pattern">The pattern with time/strength attributes</param> public HapticExperience AddPattern(ParameterizedPattern pattern) { Patterns.Add(pattern); return(this); }