상속: UnityEngine.MonoBehaviour
 public HFTDnsRunnerHelper(HFTEventProcessor ep, string ipv4Address, string ipv6Address, int port)
 {
     eventProcessor_ = ep;
     ipv4Address_    = ipv4Address;
     ipv6Address_    = ipv6Address;
     port_           = port;
 }
 public HFTDnsRunnerHelper(HFTEventProcessor ep, string ipv4Address, string ipv6Address, int port)
 {
     eventProcessor_ = ep;
     ipv4Address_ = ipv4Address;
     ipv6Address_ = ipv6Address;
     port_ = port;
 }
예제 #3
0
 public void Start(string ipv4Address, string ipv6Address, int port)
 {
     GameObject go = new GameObject("HFTDnsEventProcessor");
     eventProcessor_ = go.AddComponent<HFTEventProcessor>();
     helper_ = new HFTDnsRunnerHelper(eventProcessor_, ipv4Address, ipv6Address, port);
     dnsThread_ = new Thread(helper_.DoWork);
     dnsThread_.Start();
 }
예제 #4
0
 public void Setup(HFTEventProcessor eventProcessor)
 {
     m_eventProcessor = eventProcessor;
 }
 public void Setup(HFTEventProcessor eventProcessor)
 {
     m_eventProcessor = eventProcessor;
 }