public NetworkManager() { m_NetworkLog = new NetworkLog(); m_Client = new HClient(); m_Client.OnAccountResponse += M_Client_OnAccountResponse; m_Client.OnGameDataResponse += M_Client_OnGameDataResponse; m_Client.OnTowerDataResponse += M_Client_OnTowerDataResponse; m_ClientPump = new Thread(new ThreadStart(ClientPumpThread)); m_ClientPump.Name = "Client Pump Thread"; m_ClientPump.Start(); m_SignInStatus = SignInStatus.None; if (m_VipData == null) { m_VipData = new VipDataArgs(); m_VipData.Level = 1; m_VipData.Progress = 0; m_VipData.Hints = 5; m_VipData.MegaHints = 2; m_VipData.UndoSize = 5; } }
public override GameClient CreateClient(System.Net.Sockets.Socket s) { HClient client = new HClient(s); // Register Happiness specific handlers client.OnGameDataRequest += Client_OnGameDataRequest; client.OnPuzzleComplete += Client_OnPuzzleComplete; client.OnSpendCoins += Client_OnSpendCoins; client.OnTowerDataRequest += Client_OnTowerDataRequest; client.OnTutorialData += Client_OnTutorialData; return client; }
private void Client_OnTutorialData(HClient arg1, ulong arg2) { TaskProcessor.AddTask(new HTask(HTask.HTaskType.TutorialData_Store, arg1, arg2)); }
public HTask(HTaskType type, HClient client = null, object args = null) { Type = (int)type; _client = client; _args = args; }