void LaunchGame() { if (m_iSelectedFloor >= 0) { m_Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.FloorPlay); FloorDisplay floor = m_Floors[m_iSelectedFloor]; // Launch the puzzle GameScene gs = new GameScene(m_Game); gs.Initialize(floor.Floor, m_iTower + 3, true); m_Game.GotoScene(gs); } }
void ActivateTower(Tower t) { if (t.Locked) { ShowLockedMessage(); } else { // Launch the puzzle GameScene gs = new GameScene(Game); gs.Initialize(t.Floor, t.Size, true); Game.GotoScene(gs); } }
void ActivateTower(Tower t) { if (t.Locked) ShowLockedMessage(); else { // Launch the puzzle GameScene gs = new GameScene(Game); gs.Initialize(t.Floor, t.Size, true); Game.GotoScene(gs); } }