/// <summary> /// 查找当前的信息 /// </summary> /// <returns></returns> public bool Find() { double[] array = new double[2]; this.IntersectionType = IntersectionLine2Line2.Classify(this.line0.Origin, this.line0.Direction, this.line1.Origin, this.line1.Direction, 1E-08, ref array); if (this.IntersectionType == Intersection.Type.IT_POINT) { this.Point = this.line0.Origin + array[0] * this.line0.Direction; } return(this.IntersectionType > Intersection.Type.IT_EMPTY); }
// Token: 0x0600029B RID: 667 RVA: 0x0000AD58 File Offset: 0x00008F58 public bool Find() { double[] array = new double[2]; this.IntersectionType = IntersectionLine2Line2.Classify(this.ray.Origin, this.ray.Direction, this.segment.Origin, this.segment.Direction, 1E-08, ref array); if (this.IntersectionType == Intersection.Type.IT_POINT) { if (array[0] >= 0.0 && Math.Abs(array[1]) <= this.segment.Extent) { this.Point0 = this.ray.Origin + array[0] * this.ray.Direction; } else { this.IntersectionType = Intersection.Type.IT_EMPTY; } } else if (this.IntersectionType == Intersection.Type.IT_LINE) { double num = this.ray.Direction.Dot(this.segment.Origin - this.ray.Origin); double v = num - this.segment.Extent; double v2 = num + this.segment.Extent; Intersector1 intersector = new Intersector1(0.0, double.MaxValue, v, v2); intersector.Find(); int quantity = intersector.Quantity; if (quantity == 2) { this.IntersectionType = Intersection.Type.IT_SEGMENT; this.Point0 = this.ray.Origin + intersector.Overlap0 * this.ray.Direction; this.Point1 = this.ray.Origin + intersector.Overlap1 * this.ray.Direction; } else if (quantity == 1) { this.IntersectionType = Intersection.Type.IT_POINT; this.Point0 = this.ray.Origin; } else { this.IntersectionType = Intersection.Type.IT_EMPTY; } } return(this.IntersectionType > Intersection.Type.IT_EMPTY); }