void Start() { gm = FindObjectOfType <GameManager>(); ringData = GetComponent <RingDataHandler>(); speed = ringData.GetFloatValue("speed"); speedVec = Vector2.zero; inertia = ringData.GetFloatValue("inertia"); rb = GetComponent <Rigidbody2D>(); }
void Start() { gm = FindObjectOfType <GameManager>(); ringData = GetComponent <RingDataHandler>(); isGrabbing = false; rotationSpeed = ringData.GetFloatValue("rotationSpeed"); }