public override void EnterState() { //Console.WriteLine("GreenScreenRoomDefaultCameraState.EnterState"); AvatarEntity localAvatar = GameFacade.Instance.RetrieveMediator <AvatarMediator>().LocalAvatarEntity; //TODO: Get rid of these hardcoded values, have them be set up by the room object or the avatar object. Vector3 position = new Vector3(0.0f, 2.35f, 6.15f); Vector3 scale = new Vector3(2.0f, 0.4f, 0.5f); mBoxContainer = new BoxContainer(position, scale); mFixedAngleFollowView = new FixedAngleFollowView(mCameraTargetTransform, localAvatar.UnityGameObject.transform, new Vector3(0.0f, 180.0f, 0.0f), mBoxContainer); mFixedAngleFollowView.TargetOffset = AVATAR_TRANSFORM_OFFSET; mFixedAngleFollowView.minFollowDistance = 1.0f; mFixedAngleFollowView.StartTracking(); }
private void BuildCameraViews() { mCameraViews = new List <KeyValuePair <View, float> >(); Transform cameraTransform = GameFacade.Instance.RetrieveMediator <FashionCameraMediator>().Camera.gameObject.transform; mSmoothDampTransform = new SmoothDampTransform(cameraTransform, 1.0f, 1.0f); GameObject cameraTransform1 = new GameObject("cameraTransform"); GameObject cameraTransform2 = new GameObject("cameraTransform"); GameObject cameraTransform3 = new GameObject("cameraTransform"); GameObject cameraTransform4 = new GameObject("cameraTransform"); GameObject cameraTransform5 = new GameObject("cameraTransform"); GameObject cameraTransform6 = new GameObject("cameraTransform"); GameObject cameraTransform7 = new GameObject("cameraTransform"); GameObject cameraTransform8 = new GameObject("cameraTransform"); GameObject cameraTransform9 = new GameObject("cameraTransform"); GameObject cameraTransform10 = new GameObject("cameraTransform"); mCameraTransforms.Add(cameraTransform1); mCameraTransforms.Add(cameraTransform2); mCameraTransforms.Add(cameraTransform3); mCameraTransforms.Add(cameraTransform4); mCameraTransforms.Add(cameraTransform5); mCameraTransforms.Add(cameraTransform6); mCameraTransforms.Add(cameraTransform7); mCameraTransforms.Add(cameraTransform8); mCameraTransforms.Add(cameraTransform9); mCameraTransforms.Add(cameraTransform10); LookAtView lookAtView = new LookAtView(cameraTransform1.transform, cameraTransform, new Vector3(10.7f, 4.8f, 10.5f), null); lookAtView.SnapToView = true; lookAtView.TranslateLag = 1.0f; lookAtView.RotateLag = 1.0f; lookAtView.TargetOffset = new Vector3(0.0f, 0.8f, -0.5f); lookAtView.offsetRelativeToTarget = false; lookAtView.FieldOfView = 30; lookAtView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(lookAtView, mRunwayWalkClip.length * 0.25f * 2)); FixedAngleFollowView fixedAngleFollowView = new FixedAngleFollowView(cameraTransform2.transform, cameraTransform, new Vector3(-4.0f, 240.0f, 0.0f), null); fixedAngleFollowView.SnapToView = true; fixedAngleFollowView.TranslateLag = 0.25f; fixedAngleFollowView.RotateLag = 1.0f; fixedAngleFollowView.TargetOffset = new Vector3(0.0f, -0.3f, 0.3f); fixedAngleFollowView.offsetRelativeToTarget = false; fixedAngleFollowView.RelativeToTarget = false; fixedAngleFollowView.FieldOfView = 24; fixedAngleFollowView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(fixedAngleFollowView, mRunwayWalkClip.length * 0.22f * 2)); lookAtView = new LookAtView(cameraTransform3.transform, cameraTransform, new Vector3(4.7f, 1.9f, 22.0f), null); lookAtView.SnapToView = true; lookAtView.TranslateLag = 1.0f; lookAtView.RotateLag = 0.5f; lookAtView.TargetOffset = new Vector3(0.0f, -0.25f, 0.0f); lookAtView.offsetRelativeToTarget = false; lookAtView.FieldOfView = 3; lookAtView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(lookAtView, mRunwayWalkClip.length * 0.16f * 2)); lookAtView = new LookAtView(cameraTransform4.transform, cameraTransform, new Vector3(3.1f, 2.7f, 9.6f), null); lookAtView.SnapToView = true; lookAtView.TranslateLag = 1.1f; lookAtView.RotateLag = 1.0f; lookAtView.TargetOffset = new Vector3(0.0f, -0.3f, 0.0f); lookAtView.offsetRelativeToTarget = false; lookAtView.FieldOfView = 20; lookAtView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(lookAtView, mRunwayWalkClip.length * 0.12f * 2)); fixedAngleFollowView = new FixedAngleFollowView(cameraTransform5.transform, cameraTransform, new Vector3(25.0f, 180.0f, 0.0f), null); fixedAngleFollowView.SnapToView = true; fixedAngleFollowView.TranslateLag = 0.3f; fixedAngleFollowView.RotateLag = 1.0f; fixedAngleFollowView.TargetOffset = new Vector3(0.0f, 0.1f, 1.0f); fixedAngleFollowView.offsetRelativeToTarget = false; fixedAngleFollowView.RelativeToTarget = false; fixedAngleFollowView.FieldOfView = 15; fixedAngleFollowView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(fixedAngleFollowView, mRunwayWalkClip.length * 0.25f * 2)); lookAtView = new LookAtView(cameraTransform6.transform, cameraTransform, new Vector3(17.2f, 5.5f, 11.6f), null); lookAtView.SnapToView = true; lookAtView.TranslateLag = 2.0f; lookAtView.RotateLag = 3.0f; lookAtView.TargetOffset = new Vector3(0.0f, 2.0f, 1.0f); lookAtView.offsetRelativeToTarget = false; lookAtView.FieldOfView = 30; lookAtView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(lookAtView, mRunwayWalkClip.length * 0.25f * 2)); fixedAngleFollowView = new FixedAngleFollowView(cameraTransform7.transform, cameraTransform, new Vector3(-4.0f, 200.0f, 0.0f), null); fixedAngleFollowView.SnapToView = true; fixedAngleFollowView.TranslateLag = 0.4f; fixedAngleFollowView.RotateLag = 1.0f; fixedAngleFollowView.TargetOffset = new Vector3(0.0f, -0.3f, 0.3f); fixedAngleFollowView.offsetRelativeToTarget = false; fixedAngleFollowView.RelativeToTarget = false; fixedAngleFollowView.FieldOfView = 30; fixedAngleFollowView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(fixedAngleFollowView, mRunwayWalkClip.length * 0.22f * 2)); lookAtView = new LookAtView(cameraTransform8.transform, cameraTransform, new Vector3(8.9f, 1.1f, 12.7f), null); lookAtView.SnapToView = true; lookAtView.TranslateLag = 1.0f; lookAtView.RotateLag = 0.5f; lookAtView.TargetOffset = new Vector3(0.0f, -0.3f, 0.0f); lookAtView.offsetRelativeToTarget = false; lookAtView.FieldOfView = 6; lookAtView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(lookAtView, mRunwayWalkClip.length * 0.16f * 2)); lookAtView = new LookAtView(cameraTransform9.transform, cameraTransform, new Vector3(3.1f, 2.7f, 9.6f), null); lookAtView.SnapToView = true; lookAtView.TranslateLag = 1.1f; lookAtView.RotateLag = 1.0f; lookAtView.TargetOffset = new Vector3(0.0f, -0.5f, 0.0f); lookAtView.offsetRelativeToTarget = false; lookAtView.FieldOfView = 20; lookAtView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(lookAtView, mRunwayWalkClip.length * 0.12f * 2)); fixedAngleFollowView = new FixedAngleFollowView(cameraTransform10.transform, cameraTransform, new Vector3(5.0f, 240.0f, 0.0f), null); fixedAngleFollowView.SnapToView = true; fixedAngleFollowView.TranslateLag = 0.5f; fixedAngleFollowView.RotateLag = 1.0f; fixedAngleFollowView.TargetOffset = new Vector3(0.0f, -0.5f, 0.4f); fixedAngleFollowView.offsetRelativeToTarget = false; fixedAngleFollowView.RelativeToTarget = false; fixedAngleFollowView.FieldOfView = 35; fixedAngleFollowView.StartTracking(); mCameraViews.Add(new KeyValuePair <View, float>(fixedAngleFollowView, mRunwayWalkClip.length * 0.25f * 2)); }