상속: IState
예제 #1
1
        public bool ChangeState(StateContext context, IState toState, string oldStateName)
        {
            try
            {
                var filterInfo = GetFilters(context.Job);

                var electStateContext = new ElectStateContext(context, toState, oldStateName);
                var electedState = ElectState(electStateContext, filterInfo.ElectStateFilters);

                var applyStateContext = new ApplyStateContext(context, electedState, oldStateName);
                ApplyState(applyStateContext, filterInfo.ApplyStateFilters);

                // State transition was succeeded.
                return true;
            }
            catch (Exception ex)
            {
                var failedState = new FailedState(ex)
                {
                    Reason = "An exception occurred during the transition of job's state"
                };

                var applyStateContext = new ApplyStateContext(context, failedState, oldStateName);

                // We should not use any state changed filters, because
                // some of the could cause an exception.
                ApplyState(applyStateContext, Enumerable.Empty<IApplyStateFilter>());

                // State transition was failed due to exception.
                return false;
            }
        }
예제 #2
0
        /// <summary>
        /// Schedules the job to run again later. See <see cref="SecondsToDelay"/>.
        /// </summary>
        /// <param name="context">The state context.</param>
        /// <param name="retryAttempt">The count of retry attempts made so far.</param>
        /// <param name="failedState">Object which contains details about the current failed state.</param>
        private void ScheduleAgainLater(ElectStateContext context, int retryAttempt, FailedState failedState)
        {
            context.SetJobParameter("RetryCount", retryAttempt);

            var delay = TimeSpan.FromSeconds(SecondsToDelay(retryAttempt));

            const int maxMessageLength = 50;
            var exceptionMessage = failedState.Exception.Message;

            // If attempt number is less than max attempts, we should
            // schedule the job to run again later.
            context.CandidateState = new ScheduledState(delay)
            {
                Reason = String.Format(
                    "Retry attempt {0} of {1}: {2}", 
                    retryAttempt, 
                    Attempts,
                    exceptionMessage.Length > maxMessageLength
                    ? exceptionMessage.Substring(0, maxMessageLength - 1) + "…"
                    : exceptionMessage)
            };

            if (LogEvents)
            {
                Logger.WarnException(
                    String.Format(
                        "Failed to process the job '{0}': an exception occurred. Retry attempt {1} of {2} will be performed in {3}.",
                        context.JobId,
                        retryAttempt,
                        Attempts,
                        delay),
                    failedState.Exception);
            }
        }
예제 #3
0
        public RetryAttributeFacts()
        {
            _failedState = new FailedState(new InvalidOperationException());
            _connection = new Mock<IStorageConnection>();

            _context = new ElectStateContextMock();
            _context.ApplyContext.BackgroundJob.Id = JobId;
            _context.ApplyContext.Connection = _connection;
            _context.ApplyContext.NewStateObject = _failedState;
        }
예제 #4
0
        public RetryAttributeFacts()
        {
            _failedState = new FailedState(new InvalidOperationException());
            _connection = new Mock<IStorageConnection>();

            _context = new ElectStateContextMock();
            _context.StateContextValue.JobIdValue = JobId;
            _context.StateContextValue.ConnectionValue = _connection;
            _context.CandidateStateValue = _failedState;
        }
예제 #5
0
        public void SerializeData_ReturnsCorrectData()
        {
            var state = new FailedState(new Exception("Message"));

            var serializedData = state.SerializeData();

            Assert.Equal(JobHelper.SerializeDateTime(state.FailedAt), serializedData["FailedAt"]);
            Assert.Equal("System.Exception", serializedData["ExceptionType"]);
            Assert.Equal("Message", serializedData["ExceptionMessage"]);
            Assert.Equal(state.Exception.ToString(), serializedData["ExceptionDetails"]);
        }
예제 #6
0
        /// <summary>
        /// Schedules the job to run again later. See <see cref="SecondsToDelay"/>.
        /// </summary>
        /// <param name="context">The state context.</param>
        /// <param name="retryAttempt">The count of retry attempts made so far.</param>
        /// <param name="failedState">Object which contains details about the current failed state.</param>
        private void ScheduleAgainLater(ElectStateContext context, int retryAttempt, FailedState failedState)
        {
            var delay = TimeSpan.FromSeconds(SecondsToDelay(retryAttempt));

            context.SetJobParameter("RetryCount", retryAttempt);

            // If attempt number is less than max attempts, we should
            // schedule the job to run again later.
            context.CandidateState = new ScheduledState(delay)
            {
                Reason = String.Format("Retry attempt {0} of {1}", retryAttempt, Attempts)
            };

            if (LogEvents)
            {
                Logger.WarnFormat(
                    "Failed to process the job '{0}': an exception occurred. Retry attempt {1} of {2} will be performed in {3}.",
                    failedState.Exception,
                    context.JobId,
                    retryAttempt,
                    Attempts,
                    delay);
            }
        }
예제 #7
0
파일: Worker.cs 프로젝트: jerry4/Hangfire
        private void ProcessJob(
            string jobId,
            IStorageConnection connection, 
            IJobPerformanceProcess process,
            CancellationToken shutdownToken)
        {
            var stateMachine = _context.StateMachineFactory.Create(connection);
            var processingState = new ProcessingState(_context.ServerId, _context.WorkerNumber);

            if (!stateMachine.TryToChangeState(
                jobId,
                processingState,
                new[] { EnqueuedState.StateName, ProcessingState.StateName }))
            {
                return;
            }

            // Checkpoint #3. Job is in the Processing state. However, there are
            // no guarantees that it was performed. We need to re-queue it even
            // it was performed to guarantee that it was performed AT LEAST once.
            // It will be re-queued after the JobTimeout was expired.

            IState state;

            try
            {
                var jobData = connection.GetJobData(jobId);
                jobData.EnsureLoaded();

                var cancellationToken = new ServerJobCancellationToken(
                    jobId, connection, _context, shutdownToken);

                var performContext = new PerformContext(
                    _context, connection, jobId, jobData.Job, jobData.CreatedAt, cancellationToken);

                var latency = (DateTime.UtcNow - jobData.CreatedAt).TotalMilliseconds;
                var duration = Stopwatch.StartNew();

                process.Run(performContext, jobData.Job);
                duration.Stop();

                state = new SucceededState((long) latency, duration.ElapsedMilliseconds);
            }
            catch (OperationCanceledException)
            {
                throw;
            }
            catch (JobPerformanceException ex)
            {
                state = new FailedState(ex.InnerException)
                {
                    Reason = ex.Message
                };
            }
            catch (Exception ex)
            {
                state = new FailedState(ex)
                {
                    Reason = "Internal Hangfire Server exception occurred. Please, report it to Hangfire developers."
                };
            }

            // Ignore return value, because we should not do
            // anything when current state is not Processing.
            stateMachine.TryToChangeState(jobId, state, new[] { ProcessingState.StateName });
        }
예제 #8
0
        /// <summary>
        /// Transition the candidate state to the deleted state.
        /// </summary>
        /// <param name="context">The state context.</param>
        /// <param name="failedState">Object which contains details about the current failed state.</param>
        private void TransitionToDeleted(ElectStateContext context, FailedState failedState)
        {
            context.CandidateState = new DeletedState
            {
                Reason = Attempts > 0
                    ? "Exceeded the maximum number of retry attempts."
                    : "Retries were disabled for this job."
            };

            if (LogEvents)
            {
                Logger.WarnException(
                    $"Failed to process the job '{context.BackgroundJob.Id}': an exception occured. Job was automatically deleted because the retry attempt count exceeded {Attempts}.",
                    failedState.Exception);
            }
        }
예제 #9
0
        /// <summary>
        /// Schedules the job to run again later. See <see cref="SecondsToDelay"/>.
        /// </summary>
        /// <param name="context">The state context.</param>
        /// <param name="retryAttempt">The count of retry attempts made so far.</param>
        /// <param name="failedState">Object which contains details about the current failed state.</param>
        private void ScheduleAgainLater(ElectStateContext context, int retryAttempt, FailedState failedState)
        {
            context.SetJobParameter("RetryCount", retryAttempt);

            var delay = TimeSpan.FromSeconds(SecondsToDelay(retryAttempt));

            const int maxMessageLength = 50;
            var exceptionMessage = failedState.Exception.Message.Length > maxMessageLength
                ? failedState.Exception.Message.Substring(0, maxMessageLength - 1) + "…" 
                : failedState.Exception.Message;

            // If attempt number is less than max attempts, we should
            // schedule the job to run again later.
            context.CandidateState = new ScheduledState(delay)
            {
                Reason = $"Retry attempt {retryAttempt} of {Attempts}: {exceptionMessage}"
            };

            if (LogEvents)
            {
                Logger.WarnException(
                    $"Failed to process the job '{context.BackgroundJob.Id}': an exception occurred. Retry attempt {retryAttempt} of {Attempts} will be performed in {delay}.",
                    failedState.Exception);
            }
        }
        public IState ChangeState(StateChangeContext context)
        {
            // To ensure that job state will be changed only from one of the
            // specified states, we need to ensure that other users/workers
            // are not able to change the state of the job during the
            // execution of this method. To guarantee this behavior, we are
            // using distributed application locks and rely on fact, that
            // any state transitions will be made only within a such lock.
            using (context.Connection.AcquireDistributedJobLock(context.BackgroundJobId, JobLockTimeout))
            {
                var jobData = GetJobData(context);

                if (jobData == null)
                {
                    // The job does not exist. This may happen, because not
                    // all storage backends support foreign keys.
                    return null;
                }

                if (context.ExpectedStates != null && !context.ExpectedStates.Contains(jobData.State, StringComparer.OrdinalIgnoreCase))
                {
                    return null;
                }
                
                var appliedState = context.NewState;

                try
                {
                    jobData.EnsureLoaded();
                }
                catch (JobLoadException ex)
                {
                    // If the job type could not be loaded, we are unable to
                    // load corresponding filters, unable to process the job
                    // and sometimes unable to change its state (the enqueued
                    // state depends on the type of a job).

                    if (!appliedState.IgnoreJobLoadException)
                    {
                        appliedState = new FailedState(ex.InnerException)
                        {
                            Reason = String.Format(
                                "Can not change the state to '{0}': target method was not found.",
                                appliedState.Name)
                        };
                    }
                }

                var backgroundJob = new BackgroundJob(context.BackgroundJobId, jobData.Job, jobData.CreatedAt);
                appliedState = ChangeState(context, backgroundJob, appliedState, jobData.State);

                return appliedState;
            }
        }
예제 #11
0
        public bool TryToChangeState(
            string jobId, IState toState, string[] fromStates)
        {
            if (jobId == null) throw new ArgumentNullException("jobId");
            if (toState == null) throw new ArgumentNullException("toState");
            if (fromStates != null && fromStates.Length == 0)
            {
                throw new ArgumentException("From states array should be null or non-empty.", "fromStates");
            }

            // To ensure that job state will be changed only from one of the
            // specified states, we need to ensure that other users/workers
            // are not able to change the state of the job during the
            // execution of this method. To guarantee this behavior, we are
            // using distributed application locks and rely on fact, that
            // any state transitions will be made only within a such lock.
            using (_connection.AcquireDistributedLock(
                String.Format("job:{0}:state-lock", jobId),
                JobLockTimeout))
            {
                var jobData = _connection.GetJobData(jobId);

                if (jobData == null)
                {
                    // The job does not exist. This may happen, because not
                    // all storage backends support foreign keys. 
                    return false;
                }

                if (fromStates != null && !fromStates.Contains(jobData.State, StringComparer.OrdinalIgnoreCase))
                {
                    return false;
                }

                bool loadSucceeded = true;

                try
                {
                    jobData.EnsureLoaded();
                }
                catch (JobLoadException ex)
                {
                    // If the job type could not be loaded, we are unable to
                    // load corresponding filters, unable to process the job
                    // and sometimes unable to change its state (the enqueued
                    // state depends on the type of a job).

                    if (!toState.IgnoreJobLoadException)
                    {
                        toState = new FailedState(ex.InnerException)
                        {
                            Reason = String.Format(
                                "Can not change the state of a job to '{0}': target method was not found.",
                                toState.Name)
                        };

                        loadSucceeded = false;
                    }
                }

                var context = new StateContext(jobId, jobData.Job, jobData.CreatedAt, _connection);
                var stateChanged = _stateChangeProcess.ChangeState(context, toState, jobData.State);

                return loadSucceeded && stateChanged;
            }
        }
예제 #12
0
        public IState ChangeState(StateChangeContext context)
        {
            // To ensure that job state will be changed only from one of the
            // specified states, we need to ensure that other users/workers
            // are not able to change the state of the job during the
            // execution of this method. To guarantee this behavior, we are
            // using distributed application locks and rely on fact, that
            // any state transitions will be made only within a such lock.
            using (context.Connection.AcquireDistributedJobLock(context.BackgroundJobId, JobLockTimeout))
            {
                var jobData = GetJobData(context);

                if (jobData == null)
                {
                    return(null);
                }

                if (context.ExpectedStates != null && !context.ExpectedStates.Contains(jobData.State, StringComparer.OrdinalIgnoreCase))
                {
                    return(null);
                }

                var stateToApply = context.NewState;

                try
                {
                    jobData.EnsureLoaded();
                }
                catch (JobLoadException ex)
                {
                    // This happens when Hangfire couldn't find the target method,
                    // serialized within a background job. There are many reasons
                    // for this case, including refactored code, or a missing
                    // assembly reference due to a mistake or erroneous deployment.
                    //
                    // The problem is that in this case we can't get any filters,
                    // applied at a method or a class level, and we can't proceed
                    // with the state change without breaking a consistent behavior:
                    // in some cases our filters will be applied, and in other ones
                    // will not.

                    // TODO 1.X/2.0:
                    // There's a problem with filters related to handling the states
                    // which ignore this exception, i.e. fitlers for the FailedState
                    // and the DeletedState, such as AutomaticRetryAttrubute filter.
                    //
                    // We should document that such a filters may not be fired, when
                    // we can't find a target method, and these filters should be
                    // applied only at the global level to get consistent results.
                    //
                    // In 2.0 we should have a special state for all the errors, when
                    // Hangfire doesn't know what to do, without any possibility to
                    // add method or class-level filters for such a state to provide
                    // the same behavior no matter what.

                    if (!stateToApply.IgnoreJobLoadException)
                    {
                        stateToApply = new FailedState(ex.InnerException)
                        {
                            Reason = $"Can not change the state to '{stateToApply.Name}': target method was not found."
                        };
                    }
                }

                using (var transaction = context.Connection.CreateWriteTransaction())
                {
                    var applyContext = new ApplyStateContext(
                        context.Storage,
                        context.Connection,
                        transaction,
                        new BackgroundJob(context.BackgroundJobId, jobData.Job, jobData.CreatedAt),
                        stateToApply,
                        jobData.State,
                        context.Profiler);

                    var appliedState = _stateMachine.ApplyState(applyContext);

                    transaction.Commit();

                    return(appliedState);
                }
            }
        }
예제 #13
0
        public bool TryToChangeState(
            string jobId, IState toState, string[] fromStates)
        {
            if (jobId == null)
            {
                throw new ArgumentNullException("jobId");
            }
            if (toState == null)
            {
                throw new ArgumentNullException("toState");
            }
            if (fromStates != null && fromStates.Length == 0)
            {
                throw new ArgumentException("From states array should be null or non-empty.", "fromStates");
            }

            // To ensure that job state will be changed only from one of the
            // specified states, we need to ensure that other users/workers
            // are not able to change the state of the job during the
            // execution of this method. To guarantee this behavior, we are
            // using distributed application locks and rely on fact, that
            // any state transitions will be made only within a such lock.
            using (_connection.AcquireDistributedLock(
                       String.Format("job:{0}:state-lock", jobId),
                       JobLockTimeout))
            {
                var jobData = _connection.GetJobData(jobId);

                if (jobData == null)
                {
                    // The job does not exist. This may happen, because not
                    // all storage backends support foreign keys.
                    return(false);
                }

                if (fromStates != null && !fromStates.Contains(jobData.State, StringComparer.OrdinalIgnoreCase))
                {
                    return(false);
                }

                bool loadSucceeded = true;

                try
                {
                    jobData.EnsureLoaded();
                }
                catch (JobLoadException ex)
                {
                    // If the job type could not be loaded, we are unable to
                    // load corresponding filters, unable to process the job
                    // and sometimes unable to change its state (the enqueued
                    // state depends on the type of a job).

                    if (!toState.IgnoreJobLoadException)
                    {
                        toState = new FailedState(ex.InnerException)
                        {
                            Reason = String.Format(
                                "Can not change the state of a job to '{0}': target method was not found.",
                                toState.Name)
                        };

                        loadSucceeded = false;
                    }
                }

                var context      = new StateContext(jobId, jobData.Job, jobData.CreatedAt, _connection);
                var stateChanged = _stateChangeProcess.ChangeState(context, toState, jobData.State);

                return(loadSucceeded && stateChanged);
            }
        }
        public IState ChangeState(StateChangeContext context)
        {
            // To ensure that job state will be changed only from one of the
            // specified states, we need to ensure that other users/workers
            // are not able to change the state of the job during the
            // execution of this method. To guarantee this behavior, we are
            // using distributed application locks and rely on fact, that
            // any state transitions will be made only within a such lock.
            using (context.Connection.AcquireDistributedJobLock(context.BackgroundJobId, JobLockTimeout))
            {
                var jobData = GetJobData(context);

                if (jobData == null)
                {
                    return(null);
                }

                if (context.ExpectedStates != null && !context.ExpectedStates.Contains(jobData.State, StringComparer.OrdinalIgnoreCase))
                {
                    return(null);
                }

                var stateToApply = context.NewState;

                try
                {
                    jobData.EnsureLoaded();
                }
                catch (JobLoadException ex)
                {
                    // This happens when Hangfire couldn't find the target method,
                    // serialized within a background job. There are many reasons
                    // for this case, including refactored code, or a missing
                    // assembly reference due to a mistake or erroneous deployment.
                    //
                    // The problem is that in this case we can't get any filters,
                    // applied at a method or a class level, and we can't proceed
                    // with the state change without breaking a consistent behavior:
                    // in some cases our filters will be applied, and in other ones
                    // will not.
                    if (!stateToApply.IgnoreJobLoadException)
                    {
                        stateToApply = new FailedState(ex.InnerException)
                        {
                            Reason = $"Can not change the state to '{stateToApply.Name}': target method was not found."
                        };
                    }
                }

                using (var transaction = context.Connection.CreateWriteTransaction())
                {
                    var applyContext = new ApplyStateContext(
                        context.Storage,
                        context.Connection,
                        transaction,
                        new BackgroundJob(context.BackgroundJobId, jobData.Job, jobData.CreatedAt),
                        stateToApply,
                        jobData.State,
                        context.Profiler);

                    // State changing process can fail due to an exception in state filters themselves,
                    // and DisableFilters property will cause state machine to perform a state transition
                    // without calling any filters. This is required when all the other state change
                    // attempts failed and we need to remove such a job from the processing pipeline.
                    // In this case all the filters are ignored, which may lead to confusion, so it's
                    // highly recommended to use the DisableFilters property only when changing state
                    // to the FailedState.
                    var stateMachine = context.DisableFilters ? _innerStateMachine : _stateMachine;
                    var appliedState = stateMachine.ApplyState(applyContext);

                    transaction.Commit();

                    return(appliedState);
                }
            }
        }
예제 #15
0
 public void IgnoreExceptions_ReturnsFalse()
 {
     var state = new FailedState(new Exception());
     Assert.False(state.IgnoreJobLoadException);
 }
예제 #16
0
        public void IsFinal_ReturnsFalse()
        {
            var state = new FailedState(new Exception());

            Assert.False(state.IsFinal);
        }
        /// <summary>
        /// Transition the candidate state to the deleted state.
        /// </summary>
        /// <param name="context">The state context.</param>
        /// <param name="failedState">Object which contains details about the current failed state.</param>
        private void TransitionToDeleted(ElectStateContext context, FailedState failedState)
        {
            context.CandidateState = new DeletedState
            {
                Reason = "Exceeded the maximum number of retry attempts."
            };

            if (LogEvents)
            {
                Logger.WarnException(
                    String.Format(
                        "Failed to process the job '{0}': an exception occured. Job was automatically deleted because the retry attempt count exceeded {1}.",
                        context.BackgroundJob.Id,
                        Attempts),
                    failedState.Exception);
            }
        }
예제 #18
0
        /// <summary>
        /// Transition the candidate state to the deleted state.
        /// </summary>
        /// <param name="context">The state context.</param>
        /// <param name="failedState">Object which contains details about the current failed state.</param>
        private void TransitionToDeleted(ElectStateContext context, FailedState failedState)
        {
            context.CandidateState = new DeletedState
            {
                Reason = String.Format("Automatic deletion after retry count exceeded {0}", Attempts)
            };

            if (LogEvents)
            {
                Logger.WarnException(
                    String.Format(
                        "Failed to process the job '{0}': an exception occured. Job was automatically deleted because the retry attempt count exceeded {1}.",
                        context.JobId,
                        Attempts),
                    failedState.Exception);
            }
        }
        private static void ExecuteContinuationsIfExist(ElectStateContext context)
        {
            // The following lines are being executed inside a distributed job lock,
            // so it is safe to get continuation list here.
            var continuations = GetContinuations(context.Connection, context.JobId);
            var nextStates = new Dictionary<string, IState>();

            // Getting continuation data for all continuations – state they are waiting 
            // for and their next state.
            foreach (var continuation in continuations)
            {
                if (String.IsNullOrWhiteSpace(continuation.JobId)) continue;

                var currentState = GetContinuaionState(context, continuation.JobId, ContinuationStateFetchTimeout);
                if (currentState == null)
                {
                    continue;
                }

                // All continuations should be in the awaiting state. If someone changed 
                // the state of a continuation, we should simply skip it.
                if (currentState.Name != AwaitingState.StateName) continue;

                if (continuation.Options.HasFlag(JobContinuationOptions.OnlyOnSucceededState) &&
                    context.CandidateState.Name != SucceededState.StateName)
                {
                    nextStates.Add(continuation.JobId, new DeletedState { Reason = "Missed continuation" });
                    continue;
                }

                IState nextState;

                try
                {
                    nextState = JsonConvert.DeserializeObject<IState>(
                        currentState.Data["NextState"],
                        new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Objects });
                }
                catch (Exception ex)
                {
                    nextState = new FailedState(ex)
                    {
                        Reason = "Can not start the continuation due to de-serialization error."
                    };
                }

                nextStates.Add(continuation.JobId, nextState);
            }

            foreach (var tuple in nextStates)
            {
                context.StateMachine.ChangeState(tuple.Key, tuple.Value, new[] { AwaitingState.StateName });
            }
        }
예제 #20
0
 public void StateName_IsCorrect()
 {
     var state = new FailedState(new Exception());
     Assert.Equal(FailedState.StateName, state.Name);
 }