private void TimeProcress(object sender, EventArgs e) { if (Nature.ProcressingValue % yes == 0) { if (!lead.IsHadMet) { Nature.HadMet(lead); this.Invoke(new Action(() => lbLog.Items.Insert(0, "==========================================================================================="))); this.Invoke(new Action(() => lbLog.Items.Insert(0, "遇到了" + Nature.CurrentMonster.Name + "\t\t" + Nature.CurrentMonster.CurrentBlood + "/" + Nature.CurrentMonster.TotaleBlood))); lead.IsHadMet = true; } else { /** * 敏捷决定谁先出手 **/ /** * 你用力一击,对*造成了*点伤害,*[血量/血量;攻击/攻击] * *对你造成了*点伤害,你[血量/血量;攻击/攻击] * *被你打死了,掉落了[*,*,*] * 你死亡了,然后被*{*****}了 **/ Int64 attack = Nature.Battle(lead); if (!Nature.CurrectAttack) { if (lead.CurrentBlood > 0) { this.Invoke(new Action(() => lbLog.Items.Insert(0, "你用力一击,对[" + Nature.CurrentMonster.Name + "]造成了" + attack + "点伤害\t\t" + Nature.CurrentMonster.Name + "[" + (Nature.CurrentMonster.CurrentBlood > 0 ? Nature.CurrentMonster.CurrentBlood + "/" + Nature.CurrentMonster.TotaleBlood : "死亡") + "]"))); } else { this.Invoke(new Action(() => lbLog.Items.Insert(0, "你被[" + Nature.CurrentMonster.Name + "]打死了,然后被奸尸了。"))); this.Invoke(new Action(() => lbLog.Items.Insert(0, "==========================================================================================="))); this.Invoke(new Action(() => lbLog.Items.Insert(0, "==========================================你被复活了========================================"))); this.Invoke(new Action(() => lbLog.Items.Insert(0, "==========================================你又上路了========================================"))); Nature.ProcressingValue++; yes = Nature.BuildRandomNumber(1, Nature.EncounterProbability); this.lead.IsHadMet = false; lead.CurrentBlood = lead.TotaleBlood; } } else { if (Nature.CurrentMonster.CurrentBlood > 0) { this.Invoke(new Action(() => lbLog.Items.Insert(0, "[" + Nature.CurrentMonster.Name + "]对你造成了" + attack + "点伤害\t\t你[" + (lead.CurrentBlood > 0 ? lead.CurrentBlood + "/" + lead.TotaleBlood : "死亡") + "]"))); } else { this.Invoke(new Action(() => lbLog.Items.Insert(0, "[" + Nature.CurrentMonster.Name + "]被你打死了,只能掉经验。"))); lead.Harvest(Nature.CurrentMonster); this.Invoke(new Action(() => lbLog.Items.Insert(0, "==========================================================================================="))); this.lead.IsHadMet = false; yes = Nature.BuildRandomNumber(1, Nature.EncounterProbability); Nature.ProcressingValue++; } } } } else { if (Nature.ProcressingValue % Nature.YearOfDay == 0) { lead.Age++; } lead.AddXP(10); this.Invoke(new Action(() => { lbLog.Items.Insert(0, string.Format("无所事事的一天\t\tBlood:{0}/{1}\tAge:{2}\tAttack:{3}/{4}", lead.CurrentBlood, lead.TotaleBlood, // disable once ConvertToLambdaExpression lead.Age, lead.AttackMin, lead.AttackMax)); this.Text = string.Format("{5} | Blood:{0}/{1} | Age:{2} | Level:{6}[{7}/{8}] | Attack:{3}/{4}", lead.CurrentBlood, lead.TotaleBlood, // disable once ConvertToLambdaExpression lead.Age, lead.AttackMin, lead.AttackMax, lead.Name, lead.Level, lead.CurrentXP, lead.UpgradeXP ); })); Nature.ProcressingValue++; } }