private void ContemplateSuitHint(Card.Suit suit, IEnumerable <Card> relevantCards) { var remainingCardsForSuit = Card.GetNumbers().Count() - game.Progress[suit]; if (remainingCardsForSuit < relevantCards.Count()) { foreach (var card in relevantCards) { card.ShouldBurn = true; } } else if (relevantCards.Count() == 1) { relevantCards.First().ShouldGain = true; } }
public Deck(IVersionSource versionSource) { VersionSource = versionSource; var cardList = new List <Card>(); foreach (var suit in Card.GetSuits()) { foreach (var number in Card.GetNumbers()) { for (var i = 0; i < cardCounts[number - 1]; i++) { cardList.Add(new Card(suit, number, versionSource)); } } } cards = cardList.ToArray(); Shuffle(cards); }