public static bool IsWithinMap(int tile_x, int tile_y) { return(TileWorldHelpers.IsWithinMap(tile_x, tile_y)); }
public static float GaugeBrightnessWithin(int tile_x, int tile_y, int width, int height) { return(TileWorldHelpers.GaugeBrightnessWithin(tile_x, tile_y, width, height)); }
public static Vector2 DropToGround(Vector2 world_pos) { return(TileWorldHelpers.DropToGround(world_pos)); }