/// <summary> /// Indicates if a player has a jump "primed" for use (including double, triple, etc. jumps). /// </summary> /// <param name="player"></param> /// <returns></returns> public static bool IsJumpPrimed(Player player) { if (player.dead) { return(false); } if (player.CCed) { return(false); } return(player.jumpAgainCloud || player.jumpAgainSandstorm || player.jumpAgainBlizzard || player.jumpAgainFart || player.jumpAgainSail || player.jumpAgainUnicorn || PlayerMovementHelpers.IsOnFloor(player) || (player.mount.Active && player.mount.Type == MountID.Slime && player.wetSlime > 0) || (player.wet && player.accFlipper && (!player.mount.Active || !player.mount.Cart))); }
/// <summary> /// Indicates if a player can jump. /// </summary> /// <param name="player"></param> /// <returns></returns> public static bool CanPlayerJump(Player player) { if (player.dead) { return(false); } if (player.CCed) { return(false); } if (!PlayerMovementHelpers.IsJumpPrimed(player)) { return(false); } if (!player.releaseJump && !(player.autoJump && PlayerMovementHelpers.IsOnFloor(player))) { return(false); } return(true); }