public static void RawHurt(NPC npc, int damage)
 {
     if (damage >= npc.life)
     {
         NPCHelpers.Kill(npc);
     }
     else
     {
         npc.life -= damage;
         NetMessage.SendData(MessageID.StrikeNPC, -1, -1, null, npc.whoAmI, -1f, 0f, 0f, 0, 0, 0);
     }
 }
 public static void Hurt(NPC npc, int damage)
 {
     NPCHelpers.RawHurt(npc, damage);
 }