public static void RawHurt(NPC npc, int damage) { if (damage >= npc.life) { NPCHelpers.Kill(npc); } else { npc.life -= damage; NetMessage.SendData(MessageID.StrikeNPC, -1, -1, null, npc.whoAmI, -1f, 0f, 0f, 0, 0, 0); } }
public static void Hurt(NPC npc, int damage) { NPCHelpers.RawHurt(npc, damage); }