/// <summary>
 /// Makes a layout from a layout guess.
 /// </summary>
 /// <param name="layout">The layout guess.</param>
 /// <param name="name">The name of the final layout.</param>
 /// <param name="groupTag">The group tag of the final layout. Can be <c>null</c>.</param>
 /// <returns></returns>
 public static TagLayout MakeLayout(TagLayoutGuess layout, string name, Tag groupTag)
 {
     var result = new TagLayout(name, layout.Size, groupTag);
     var finalizer = new LayoutGuessFinalizer(result, 0);
     finalizer.ProcessLayout(layout);
     return result;
 }
        public override void WriteLayout(TagLayout layout, TextWriter writer)
        {
            WriteHeader(writer);

            var name = NamingConvention.ToPascalCase(layout.Name);
            var builder = new ClassBuilder(writer, 2);
            builder.Begin(name, layout.Size, layout.GroupTag);
            layout.Accept(builder);
            builder.End();

            WriteFooter(writer);
        }
        public override void WriteLayout(TagLayout layout, TextWriter writer)
        {
            WriteHeader(writer);

            var name    = NamingConvention.ToPascalCase(layout.Name);
            var builder = new ClassBuilder(writer, 1);

            builder.Begin(name, layout.Size, 0, layout.GroupTag);
            layout.Accept(builder);
            builder.End();

            WriteFooter(writer);
        }
 public void Visit(uint offset, TagBlockGuess guess)
 {
     var name = string.Format("Tag Block {0}", _nextTagBlock);
     _nextTagBlock++;
     var elementLayout = new TagLayout(name, guess.ElementLayout.Size, new Tag(0));
     var finalizer = new LayoutGuessFinalizer(elementLayout, _nextTagBlock);
     finalizer.ProcessLayout(guess.ElementLayout);
     var align = guess.Align;
     if ((guess.ElementLayout.Size & (guess.Align - 1)) != 0)
         align = 0;
     _nextTagBlock = finalizer._nextTagBlock;
     _result.Add(new TagBlockTagLayoutField(MakeName(offset), elementLayout) { DataAlign = align });
 }
 public override string GetSuggestedFileName(TagLayout layout)
 {
     return(string.Format("{0}.cs", NamingConvention.ToPascalCase(layout.Name)));
 }
 private LayoutGuessFinalizer(TagLayout result, int nextTagBlock)
 {
     _result = result;
     _nextTagBlock = nextTagBlock;
 }
예제 #7
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 /// <summary>
 /// Writes a layout to a file.
 /// </summary>
 /// <param name="layout">The layout to write.</param>
 /// <param name="path">The path to write to.</param>
 public void WriteLayout(TagLayout layout, string path)
 {
     using (var writer = new StreamWriter(File.Open(path, FileMode.Create, FileAccess.Write)))
         WriteLayout(layout, writer);
 }
예제 #8
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 /// <summary>
 /// Writes a layout to a stream.
 /// </summary>
 /// <param name="layout">The layout to write.</param>
 /// <param name="writer">The writer to write to.</param>
 public abstract void WriteLayout(TagLayout layout, TextWriter writer);
예제 #9
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 /// <summary>
 /// Gets the suggested filename for a layout.
 /// </summary>
 /// <param name="layout">The layout.</param>
 /// <returns>A suggested filename to write the layout to.</returns>
 public abstract string GetSuggestedFileName(TagLayout layout);
 public override string GetSuggestedFileName(TagLayout layout)
 {
     return string.Format("{0}.hpp", NamingConvention.ToPascalCase(layout.Name));
 }
 public TagBlockTagLayoutField(string name, TagLayout elementLayout)
     : base(name)
 {
     ElementLayout = elementLayout;
 }
 public TagBlockTagLayoutField(string name, TagLayout elementLayout)
     : base(name)
 {
     ElementLayout = elementLayout;
 }