public SoundBankFile(SoundBank parent, EndianReader reader) { ParentBank = parent; ID = reader.ReadUInt32(); Offset = reader.ReadInt32(); Size = reader.ReadInt32(); }
public SoundPackFile(SoundPack parent, EndianReader reader) { ParentPack = parent; ID = reader.ReadUInt32(); reader.Skip(4); // Flags? Size = reader.ReadInt32(); Offset = reader.ReadInt32(); FolderID = reader.ReadInt32(); }
public SoundPathPoint(EndianReader reader) { X = reader.ReadSingle(); reader.Skip(4); // Unknown Y = reader.ReadSingle(); Duration = reader.ReadInt32(); }
public Block_0503(EndianReader reader) : base(reader, 0x0503) { reader.ReadInt16(); //0D03 reader.ReadInt32(); //EOB DataCount = reader.ReadInt32(); unk0 = reader.ReadInt16(); //always 3 unk1 = reader.ReadByte(); //0, 2 or 3 if (unk1 != 3) { for (int i = 0; i < DataCount; i++) { var m11 = reader.ReadSingle(); var m12 = reader.ReadSingle(); var m13 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m21 = reader.ReadSingle(); var m22 = reader.ReadSingle(); var m23 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m31 = reader.ReadSingle(); var m32 = reader.ReadSingle(); var m33 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m41 = reader.ReadSingle(); var m42 = reader.ReadSingle(); var m43 = reader.ReadSingle(); reader.ReadSingle(); //1.0f Data.Add( new Matrix4x3( m11, m12, m13, m21, m22, m23, m31, m32, m33, m41, m42, m43)); } } //technically not part of the block reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
public SoundBankVoice(EndianReader reader, uint id) { ID = id; reader.Skip(4); StorageType = (SoundStorageType)reader.ReadInt32(); AudioID = reader.ReadUInt32(); SourceID = reader.ReadUInt32(); }
public SoundBankEvent(EndianReader reader, uint id) { ID = id; // Read the action list int numActions = reader.ReadInt32(); ActionIDs = new uint[numActions]; for (int i = 0; i < numActions; i++) ActionIDs[i] = reader.ReadUInt32(); }
public SoundBankActorMixer(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Actor-mixers are just a list of children int numChildren = reader.ReadInt32(); ChildIDs = new uint[numChildren]; for (int i = 0; i < numChildren; i++) ChildIDs[i] = reader.ReadUInt32(); }
public SoundBankMusicSegment(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Read child IDs int numChildren = reader.ReadInt32(); ChildIDs = new uint[numChildren]; for (int i = 0; i < numChildren; i++) ChildIDs[i] = reader.ReadUInt32(); }
public RTPC(EndianReader reader) { XAxisParameterID = reader.ReadUInt32(); YAxisType = (RTPCYAxisType)reader.ReadInt32(); reader.Skip(5); short numPoints = reader.ReadInt16(); Points = new RTPCPoint[numPoints]; // Read points for (byte i = 0; i < numPoints; i++) Points[i] = new RTPCPoint(reader); }
public SoundBankMusicPlaylist(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Read segment IDs int numSegments = reader.ReadInt32(); SegmentIDs = new uint[numSegments]; for (int i = 0; i < numSegments; i++) SegmentIDs[i] = reader.ReadUInt32(); // TODO: read the rest of the data }
public SoundBankSequenceContainer(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // hax reader.Skip(0x18); // Read child IDs int numChildren = reader.ReadInt32(); ChildIDs = new uint[numChildren]; for (int i = 0; i < numChildren; i++) ChildIDs[i] = reader.ReadUInt32(); }
public SoundBankMusicSwitchContainer(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Read segment IDs // TODO: this is pretty similar to SoundBankMusicPlaylist, // maybe this can be factored out into a common class somehow? int numSegments = reader.ReadInt32(); SegmentIDs = new uint[numSegments]; for (int i = 0; i < numSegments; i++) SegmentIDs[i] = reader.ReadUInt32(); // TODO: read the rest of the data }
public int DataCount; //always 1 #endregion Fields #region Constructors public BoundsBlock_1D01(EndianReader reader) : base(reader, 0x1D01) { DataCount = reader.ReadInt32(); var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Data.XBounds = new Range<float>(min.X, max.X); Data.YBounds = new Range<float>(min.Y, max.Y); Data.ZBounds = new Range<float>(min.Z, max.Z); }
public BoneBlock_E902(EndianReader reader) : base(reader, 0xE902) { unk00 = reader.ReadSingle(); _FA02 = new PosBlock_FA02(reader); if (reader.PeekUInt16() == 0xEA02) _EA02 = new unkBlock_XXXX(reader, 0xEA02); _FB02 = new Block_FB02(reader); if (reader.PeekUInt16() == 0xEB02) _EB02 = new unkBlock_XXXX(reader, 0xEB02); _FC02 = new Block_FC02(reader); if (reader.PeekUInt16() == 0xEC02) _EC02 = new unkBlock_XXXX(reader, 0xEC02); _0A03 = new Block_0A03(reader); if (reader.PeekUInt16() == 0xED02) _ED02 = new unkBlock_XXXX(reader, 0xED02); //technically not part of the block reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
public Block_FD00(EndianReader reader) : base(reader, 0xFD00) { reader.ReadInt16(); //BA01 reader.ReadInt32(); //address Data = reader.ReadNullTerminatedString(); }
public Block_B903(EndianReader reader) : base(reader, 0xB903) { Name = reader.ReadNullTerminatedString(); ID = reader.ReadInt16(); x2400 = reader.ReadInt16(); unk0 = reader.ReadByte(); unk1 = reader.ReadInt16(); //possibly flags unk2 = reader.ReadInt16(); //possibly flags VertCount = reader.ReadInt32(); FaceCount = reader.ReadInt32(); }
public Block_2F01(EndianReader reader) : base(reader, 0x2F01) { unkCC = reader.ReadByte(); //count reader.ReadByte(); //index unkC0 = reader.ReadInt32(); //material scale //first block is above, skip the rest for (int i = 1; i < unkCC; i++) { reader.ReadByte(); //index reader.ReadInt32(); //count } }
public Block_2901(EndianReader reader) : base(reader, 0x2901) { InheritID = reader.ReadInt16(); VertexOffset = reader.ReadInt32(); IndexOffset = reader.ReadInt32(); }
public Block_2801(EndianReader reader) : base(reader, 0x2801) { x81 = reader.ReadByte(); unk4 = reader.ReadInt32(); xFF = reader.ReadByte(); x1300 = reader.ReadInt16(); //mesh type enum? 16 = standard, 18 = skin, 19 = skincompound VertexCount = reader.ReadInt16(); //vertex count IndexCount = reader.ReadInt16(); //face count * 3 [usually] unkID2 = reader.ReadInt32(); //object ID, unknown purpose, same as parent ID, only used on vertless meshes (inheritors) unk7 = reader.ReadInt32(); //increases with vert count unk8 = reader.ReadInt32(); //seems to increase with mesh size unk9a = reader.ReadInt16(); //not used on standard meshes unk9b = reader.ReadInt16(); //not used on standard meshes }
public int[] unkList; //cumulative face count per node #endregion Fields #region Constructors public Block_2202(EndianReader reader, int count) : base(reader, 0x2202) { unk0 = reader.ReadInt32(); unk1 = reader.ReadInt32(); unk2 = reader.ReadInt32(); unk3 = reader.ReadInt32(); unkList = new int[count]; for (int i = 0; i < count; i++) unkList[i] = reader.ReadInt32(); reader.SeekTo(EOBOffset); }
public ScriptRefBlock_8304(EndianReader reader) : base(reader, 0x8304) { Reference = reader.ReadInt32(); }
public IndexBlock_F200(EndianReader reader, bool loadMesh) : base(reader, 0xF200) { DataCount = reader.ReadInt32(); Data = new int[DataCount * 3]; if (DataCount == 0) return; if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount * 3; i++) Data[i] = reader.ReadUInt16(); }
public int unk0, unk1; //min/max? #endregion Fields #region Constructors public Block_0F03(EndianReader reader) : base(reader, 0x0F03) { unk0 = reader.ReadInt32(); unk1 = reader.ReadInt32(); reader.SeekTo(EOBOffset); return; //reader.ReadSingle(); //reader.ReadSingle(); //reader.ReadSingle(); //reader.ReadInt16(); //reader.ReadSingle(); //reader.ReadSingle(); //reader.ReadSingle(); //reader.ReadSingle(); //??? //reader.ReadInt32(); }
public Block_0E03(EndianReader reader) : base(reader, 0x0E03) { DataCount = reader.ReadInt32(); for (int i = 0; i < DataCount; i++) Sets.Add(new Block_0F03(reader)); }
public VertexBlock_F100(EndianReader reader, bool loadMesh, int geomUnk01) : base(reader, 0xF100) { DataCount = reader.ReadInt32(); Data = new Vertex[DataCount]; if (DataCount == 0) return; if (geomUnk01 != 134 && geomUnk01 != 142) { CentreX = reader.ReadInt16(); CentreY = reader.ReadInt16(); CentreZ = reader.ReadInt16(); RadiusX = reader.ReadInt16(); RadiusY = reader.ReadInt16(); RadiusZ = reader.ReadInt16(); } if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vertex v; if (geomUnk01 == 134 || geomUnk01 == 142) { v = new Vertex() { FormatName = "S3D_World" }; var data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); v.Values.Add(new VertexValue(data, VertexValue.ValueType.Float32_3, "position", 0)); } else { v = new Vertex() { FormatName = "S3D_Compressed" }; var data = new Vector(reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16()); v.Values.Add(new VertexValue(data, VertexValue.ValueType.Int16_N4, "position", 0)); } Data[i] = v; } }
public Node(EndianReader reader, bool loadMesh) { mainAddress = (int)reader.Position; xF000 = reader.ReadInt16(); reader.ReadInt32(); //address _B903 = new Block_B903(reader); if (reader.PeekUInt16() != 0xF900) ReadGeomBlocks(reader, loadMesh); Transform = new MatrixBlock_F900(reader); #region Block FA00 reader.ReadInt16(); //FA00 reader.ReadInt32(); //EOB address BoneIndex = reader.ReadInt32(); //node data index #endregion if (reader.PeekUInt16() == 0x8304) //used on zone/path objects _8304 = new ScriptRefBlock_8304(reader); if (reader.PeekUInt16() == 0xFD00) //used on template root node _FD00 = new Block_FD00(reader); #region Block 1501 reader.ReadInt16(); //1501 reader.ReadInt32(); //EOB address reader.ReadNullTerminatedString(); #endregion if (_2E01 != null) { reader.ReadInt16(); //0701 reader.ReadInt32(); //address to 1601 after submeshes reader.ReadInt16(); //F300 reader.ReadInt32(); //address to 0401 reader.ReadInt32(); //struct count (always 5 so far) unkC1 = new int[5]; //aformentioned struct for (int i = 0; i < 5; i++) { reader.ReadInt16(); //0301 reader.ReadInt32(); //address to 0100 unkC1[i] = reader.ReadInt32(); //count (always 0?) reader.ReadInt16(); //0100 reader.ReadInt32(); //address to next } #region Read Submesh Data [0401] reader.ReadInt16(); //0401 reader.ReadInt32(); //address to 0100 after submeshes (end of submesh data) subAddress = (int)reader.Position; var count = reader.ReadInt32(); Submeshes = new List<Submesh>(); for (int i = 0; i < count; i++) Submeshes.Add(new Submesh(reader)); #endregion reader.ReadInt16(); //0100 reader.ReadInt32(); //address if (Submeshes[0]._3201 != null) { reader.ReadInt16(); //1601 reader.ReadInt32(); //EOB offset reader.ReadInt16(); //1701 reader.ReadInt32(); //EOB offset unk0 = reader.ReadInt32(); unk1 = reader.ReadInt32(); _3301 = new Block_3301(reader, loadMesh, Vertices.Data); if (reader.PeekUInt16() == 0x1A01) _1A01 = new Block_1A01(reader, loadMesh, Vertices.Data); reader.ReadInt16(); //0100 reader.ReadInt32(); //address } } if (reader.PeekUInt16() == 0x2B01) { reader.ReadInt16(); //2B01 reader.ReadInt32(); //EOB offset ParentID = reader.ReadInt32(); } reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
protected S3DBlock(EndianReader reader, int ident) { BaseAddress = (int)reader.Position; Ident = reader.ReadUInt16(EndianFormat.BigEndian); if (Ident != ident) throw new InvalidOperationException(string.Format("Block identifier mismatch. Expected 0x{0:X4}, got 0x{1:X4}.", ident, Ident)); EOBOffset = reader.ReadInt32(); BlockSize = EOBOffset - (BaseAddress + 6); }
public Block_2002(EndianReader reader) : base(reader, 0x2002) { unk0 = reader.ReadInt32(); // ] unk1 = reader.ReadInt32(); // ] unknown purpose, often all 60 unk2 = reader.ReadInt32(); // ] var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Bounds = new BoundingBox() { XBounds = new Range<float>(min.X, max.X), YBounds = new Range<float>(min.Y, max.Y), ZBounds = new Range<float>(min.Z, max.Z), }; unkPos0 = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); }
public UVDataBlock_3001(EndianReader reader, bool loadMesh, Vertex[] Vertices) : base(reader, 0x3001) { DataCount = reader.ReadInt32(); //vCount x2E00 = reader.ReadInt16(); //2E00 reader.EndianType = EndianFormat.BigEndian; unkUV0 = reader.ReadInt16(); //flags? 0x1C00 when world unkUV1 = reader.ReadByte(); unkUV2 = reader.ReadByte(); unkUV3 = reader.ReadByte(); unkUV4 = reader.ReadByte(); //0x00 when world, else 0x20 DataSize = reader.ReadByte(); if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vector tex0 = new Vector(); #region switch switch (DataSize) { case 8: tex0 = Vector.FromUByteN4(reader.ReadUInt32()); reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(12); break; case 20: reader.Skip(16); break; case 24: reader.Skip(16); break; case 28: reader.Skip(20); break; case 32: reader.Skip(16); break; case 36: reader.Skip(24); break; case 44: reader.Skip(28); break; } #endregion int u = reader.ReadInt16(); int v = reader.ReadInt16(); //var tex0 = new RealQuat(((float)a + (float)0) / (float)0xFFFF, ((float)b + (float)0) / (float)0xFFFF); var tex1 = new Vector((float)u / (float)(0x7FFF), (float)v / (float)(0x7FFF)); #region switch switch (DataSize) { case 8: reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(0); break; case 20: reader.Skip(0); break; case 24: reader.Skip(4); break; case 28: reader.Skip(4); break; case 32: reader.Skip(12); break; case 36: reader.Skip(8); break; case 44: reader.Skip(12); break; } #endregion //Vertices[i].Values.Add(new VertexValue(tex0, 0, "normal", 0)); Vertices[i].Values.Add(new VertexValue(tex1, VertexValue.ValueType.Int16_N2, "texcoords", 0)); } reader.EndianType = EndianFormat.LittleEndian; }
public Block_2102(EndianReader reader) : base(reader, 0x2102) { unk0 = reader.ReadInt32(); //loads of empty space here reader.SeekTo(EOBOffset); }