public SceneData(PakFile Pak, PakFile.PakTag Item) { var reader = Pak.Reader; reader.EndianType = EndianFormat.LittleEndian; reader.SeekTo(Item.Offset); unmapped0 = reader.ReadBytes(16); x0700 = reader.ReadInt16(); //0700 xADDE = reader.ReadInt16(); //ADDE var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); unkBounds = new BoundingBox() { XBounds = new Range<float>(min.X, max.X), YBounds = new Range<float>(min.Y, max.Y), ZBounds = new Range<float>(min.Z, max.Z), }; var count = reader.ReadInt32(); //always bsp object count + 1 indices = new List<int>(); for (int i = 0; i < count; i++) indices.Add(reader.ReadInt32()); //last value is always struct0 count count = reader.ReadInt32(); unkS0 = new List<struct0>(); for (int i = 0; i < count; i++) unkS0.Add(new struct0(Pak, Item)); unmapped1 = reader.ReadBytes(13); //always the same }
public DataSet(PakFile Pak, PakFile.PakTag Item) { var reader = Pak.Reader; var count = reader.ReadInt32(); if (count == 0) return; for (int i = 0; i < count; i++) unkS0.Add(new struct0(Pak, Item)); unk0 = reader.ReadInt32(); //total faces MinBound = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); unkf0 = reader.ReadSingle(); DataLength = reader.ReadInt32(); reader.ReadBytes(DataLength); //unmapped }
public VertexBlock_F100(EndianReader reader, bool loadMesh, int geomUnk01) : base(reader, 0xF100) { DataCount = reader.ReadInt32(); Data = new Vertex[DataCount]; if (DataCount == 0) return; if (geomUnk01 != 134 && geomUnk01 != 142) { CentreX = reader.ReadInt16(); CentreY = reader.ReadInt16(); CentreZ = reader.ReadInt16(); RadiusX = reader.ReadInt16(); RadiusY = reader.ReadInt16(); RadiusZ = reader.ReadInt16(); } if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vertex v; if (geomUnk01 == 134 || geomUnk01 == 142) { v = new Vertex() { FormatName = "S3D_World" }; var data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); v.Values.Add(new VertexValue(data, VertexValue.ValueType.Float32_3, "position", 0)); } else { v = new Vertex() { FormatName = "S3D_Compressed" }; var data = new Vector(reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16()); v.Values.Add(new VertexValue(data, VertexValue.ValueType.Int16_N4, "position", 0)); } Data[i] = v; } }
public override void LoadRaw() { if (RawLoaded) return; var bb = BoundingBoxes[0]; var IH = (Halo1PC.CacheFile.CacheIndexHeader)cache.IndexHeader; var reader = cache.Reader; for (int i = 0; i < ModelSections.Count; i++) { var section = ModelSections[i]; List<int> tIndices = new List<int>(); List<Vertex> tVertices = new List<Vertex>(); for (int j = 0; j < section.Submeshes.Count; j++) { var submesh = (Halo1PC.gbxmodel.ModelSection.Submesh)section.Submeshes[j]; #region Read Indices submesh.FaceIndex = tIndices.Count; var strip = new List<int>(); reader.SeekTo(submesh.FaceOffset + IH.vertDataOffset + IH.indexDataOffset); for (int k = 0; k < submesh.FaceCount; k++) strip.Add(reader.ReadUInt16() + tVertices.Count); strip = ModelFunctions.GetTriangleList(strip.ToArray(), 0, strip.Count, 5); strip.Reverse(); submesh.FaceCount = strip.Count; tIndices.AddRange(strip); #endregion #region Read Vertices reader.SeekTo(submesh.VertOffset + IH.vertDataOffset); for (int k = 0; k < submesh.VertexCount; k++) { var v = new Vertex() { FormatName = "Halo1PC_Skinned" }; var position = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var normal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var binormal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var tangent = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var texcoord = new Vector(reader.ReadSingle() * uScale, 1f - reader.ReadSingle() * vScale); var nodes = (Flags.Values[1]) ? new Vector(submesh.LocalNodes[reader.ReadInt16()], submesh.LocalNodes[reader.ReadInt16()], 0, 0) : new Vector(reader.ReadInt16(), reader.ReadInt16(), 0, 0); var weights = new Vector(reader.ReadSingle(), reader.ReadSingle(), 0, 0); v.Values.Add(new VertexValue(position, VertexValue.ValueType.Float32_3, "position", 0)); v.Values.Add(new VertexValue(normal, VertexValue.ValueType.Float32_3, "normal", 0)); v.Values.Add(new VertexValue(binormal, VertexValue.ValueType.Float32_3, "binormal", 0)); v.Values.Add(new VertexValue(tangent, VertexValue.ValueType.Float32_3, "tangent", 0)); v.Values.Add(new VertexValue(texcoord, VertexValue.ValueType.Float32_2, "texcoords", 0)); v.Values.Add(new VertexValue(nodes, VertexValue.ValueType.Int16_N2, "blendindices", 0)); v.Values.Add(new VertexValue(weights, VertexValue.ValueType.Float32_2, "blendweight", 0)); tVertices.Add(v); bb.XBounds = new Range<float>( Math.Min(bb.XBounds.Min, position.X), Math.Max(bb.XBounds.Max, position.X)); bb.YBounds = new Range<float>( Math.Min(bb.YBounds.Min, position.Y), Math.Max(bb.YBounds.Max, position.Y)); bb.ZBounds = new Range<float>( Math.Min(bb.ZBounds.Min, position.Z), Math.Max(bb.ZBounds.Max, position.Z)); } #endregion } section.Indices = tIndices.ToArray(); section.Vertices = tVertices.ToArray(); IndexInfoList.Add(new IndexBufferInfo() { FaceFormat = 3 }); VertInfoList.Add(new VertexBufferInfo() { VertexCount = section.TotalVertexCount }); } RawLoaded = true; }
public Node(CacheBase Cache, int Address) { EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); Name = Reader.ReadNullTerminatedString(32); NextSiblingIndex = Reader.ReadInt16(); FirstChildIndex = Reader.ReadInt16(); ParentIndex = Reader.ReadInt16(); Reader.ReadInt16(); Position = new Vector( Reader.ReadSingle(), Reader.ReadSingle(), Reader.ReadSingle()); Rotation = new Vector( -Reader.ReadSingle(), -Reader.ReadSingle(), -Reader.ReadSingle(), Reader.ReadSingle()); DistanceFromParent = Reader.ReadSingle(); }
public Marker(CacheBase Cache, int Address) { EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); RegionIndex = Reader.ReadByte(); PermutationIndex = Reader.ReadByte(); NodeIndex = Reader.ReadByte(); Reader.ReadByte(); Position = new Vector( Reader.ReadSingle(), Reader.ReadSingle(), Reader.ReadSingle()); Rotation = new Vector( -Reader.ReadSingle(), -Reader.ReadSingle(), -Reader.ReadSingle(), Reader.ReadSingle()); }
public Sprite(CacheBase Cache, int Address) { EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); SubmapIndex = Reader.ReadInt32(); Reader.ReadInt32(); Left = Reader.ReadSingle(); Right = Reader.ReadSingle(); Top = Reader.ReadSingle(); Bottom = Reader.ReadSingle(); RegPoint = new Vector( Reader.ReadSingle(), Reader.ReadSingle()); }
public static Matrix4x3 FromBounds(Vector min, Vector max) { var bbXLength = max.X - min.X; var bbYLength = max.Y - min.Y; var bbZLength = max.Z - min.Z; return new Matrix4x3( bbXLength != 0.0f ? bbXLength : 1.0f, 0.0f, 0.0f, 0.0f, bbYLength != 0.0f ? bbYLength : 1.0f, 0.0f, 0.0f, 0.0f, bbZLength != 0.0f ? bbZLength : 1.0f, bbXLength, bbYLength, bbZLength); }
public Vector Data; //relative position coords #endregion Fields #region Constructors public PosBlock_FA02(EndianReader reader) : base(reader, 0xFA02) { Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); }
public Node(CacheBase Cache, int Address) { EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); Name = Cache.Strings.GetItemByID(Reader.ReadInt32()); ParentIndex = Reader.ReadInt16(); FirstChildIndex = Reader.ReadInt16(); NextSiblingIndex = Reader.ReadInt16(); Reader.ReadInt16(); Position = new Vector( Reader.ReadSingle(), Reader.ReadSingle(), Reader.ReadSingle()); Rotation = new Vector( Reader.ReadSingle(), Reader.ReadSingle(), Reader.ReadSingle(), Reader.ReadSingle()); TransformScale = Reader.ReadSingle(); TransformMatrix = Matrix4x3.Read(Reader); DistanceFromParent = Reader.ReadSingle(); }
public override void LoadRaw() { if (RawLoaded) return; var mode = this; var data = cache.GetRawFromID(mode.RawID); var ms = new MemoryStream(data); var reader = new EndianReader(ms, Endian.EndianFormat.BigEndian); var validParts = new Dictionary<int, mode.ModelSection>(); LoadFixups(); if (mode.IndexInfoList.Count == 0) throw new Exception("Geometry contains no faces"); #region Read Vertices for (int i = 0; i < mode.ModelSections.Count; i++) { var section = mode.ModelSections[i]; if (section.Submeshes.Count == 0) continue; if (section.VertsIndex >= 0 && section.VertsIndex < mode.VertInfoList.Count) reader.SeekTo(mode.VertInfoList[section.VertsIndex].Offset); if (cache.vertexNode == null) throw new NotSupportedException("No vertex definitions found for " + cache.Version.ToString()); #region Get Vertex Definition XmlNode formatNode = null; foreach (XmlNode node in cache.vertexNode.ChildNodes) { if (Convert.ToInt32(node.Attributes["type"].Value, 16) == section.VertexFormat) { formatNode = node; break; } } if (formatNode == null) throw new NotSupportedException("Format " + section.VertexFormat.ToString() + " not found in definition for " + cache.Version.ToString()); #endregion mode.ModelSection validPart; if (validParts.TryGetValue(section.VertsIndex, out validPart)) { section.Vertices = validPart.Vertices; continue; } else validParts.Add(section.VertsIndex, section); section.Vertices = new Vertex[mode.VertInfoList[section.VertsIndex].VertexCount]; #region Get Vertices for (int j = 0; j < mode.VertInfoList[section.VertsIndex].VertexCount; j++) { section.Vertices[j] = new Vertex(reader, formatNode); ModelFunctions.DecompressVertex(ref section.Vertices[j], mode.BoundingBoxes[0]); #region fixups var vert = section.Vertices[j]; VertexValue v; #region rigid fix if (section.NodeIndex != 255 && !mode.Flags.Values[18]) { vert.Values.Add(new VertexValue(new Vector(section.NodeIndex, 0, 0, 0), VertexValue.ValueType.Int8_N4, "blendindices", 0)); vert.Values.Add(new VertexValue(new Vector(1, 0, 0, 0), VertexValue.ValueType.Int8_N4, "blendweight", 0)); } #endregion #region flag 18 fix if (mode.Flags.Values[18]) { VertexValue w; var hasWeights = vert.TryGetValue("blendweight", 0, out w); if (!hasWeights) w = new VertexValue(new Vector(1, 0, 0, 0), VertexValue.ValueType.Int8_N4, "blendweight", 0); if (vert.TryGetValue("blendindices", 0, out v)) { v.Data.A = w.Data.A == 0 ? 0 : mode.NodeIndexGroups[i].NodeIndices[(int)v.Data.A].Index; v.Data.B = w.Data.B == 0 ? 0 : mode.NodeIndexGroups[i].NodeIndices[(int)v.Data.B].Index; v.Data.C = w.Data.C == 0 ? 0 : mode.NodeIndexGroups[i].NodeIndices[(int)v.Data.C].Index; v.Data.D = w.Data.D == 0 ? 0 : mode.NodeIndexGroups[i].NodeIndices[(int)v.Data.D].Index; } else { v = new VertexValue(new Vector(0, 0, 0, 0), VertexValue.ValueType.Int8_N4, "blendindices", 0); v.Data.A = mode.NodeIndexGroups[i].NodeIndices[0].Index; vert.Values.Add(v); vert.Values.Add(w); } } #endregion #region rigid_boned fix if (!vert.TryGetValue("blendweight", 0, out v) && vert.TryGetValue("blendindices", 0, out v)) { var q = new Vector( v.Data.A == 0 ? 0 : 1, v.Data.B == 0 ? 0 : 1, v.Data.C == 0 ? 0 : 1, v.Data.D == 0 ? 0 : 1); vert.Values.Add(new VertexValue(q, VertexValue.ValueType.Int8_N4, "blendweight", 0)); } #endregion #endregion } #endregion } #endregion validParts.Clear(); #region Read Indices for (int i = 0; i < mode.ModelSections.Count; i++) { var section = mode.ModelSections[i]; if (section.Submeshes.Count == 0) continue; if (section.FacesIndex >= 0 && section.FacesIndex < mode.IndexInfoList.Count) reader.SeekTo(mode.IndexInfoList[section.FacesIndex].Offset); mode.ModelSection validPart; if (validParts.TryGetValue(section.FacesIndex, out validPart)) { section.Indices = validPart.Indices; continue; } else validParts.Add(section.FacesIndex, section); section.Indices = new int[section.TotalFaceCount]; for (int j = 0; j < section.TotalFaceCount; j++) section.Indices[j] = (mode.VertInfoList[section.VertsIndex].VertexCount > 0xFFFF) ? reader.ReadInt32() : reader.ReadUInt16(); } #endregion LoadModelExtras(); mode.RawLoaded = true; }
public override void LoadRaw() { if (RawLoaded) return; for (int i = 0; i < ModelSections.Count; i++) { var section = (Halo2Xbox.render_model.ModelSection)ModelSections[i]; var data = cache.GetRawFromID(section.rawOffset, section.rawSize); var ms = new MemoryStream(data); var reader = new EndianReader(ms, Endian.EndianFormat.LittleEndian); #region Read Submeshes for (int j = 0; j < section.rSize[0] / 72; j++) { var mesh = new ModelSection.Submesh(); reader.SeekTo(section.hSize + section.rOffset[0] + j * 72 + 4); mesh.ShaderIndex = reader.ReadUInt16(); mesh.FaceIndex = reader.ReadUInt16(); mesh.FaceCount = reader.ReadUInt16(); section.Submeshes.Add(mesh); } #endregion reader.SeekTo(40); section.Indices = new int[reader.ReadUInt16()]; section.Vertices = new Vertex[section.vertcount]; var facetype = 5; if (section.facecount * 3 == section.Indices.Length) facetype = 3; IndexInfoList.Add(new IndexBufferInfo() { FaceFormat = facetype }); VertInfoList.Add(new VertexBufferInfo() { VertexCount = section.vertcount }); #region Get Resource Indices int iIndex = 0, vIndex = 0, uIndex = 0, nIndex = 0, bIndex = 0; for (int j = 0; j < section.rType.Length; j++) { switch (section.rType[j] & 0x0000FFFF) { case 32: iIndex = j; break; case 56: switch ((section.rType[j] & 0xFFFF0000) >> 16) { case 0: vIndex = j; break; case 1: uIndex = j; break; case 2: nIndex = j; break; } break; case 100: bIndex = j; break; } } #endregion reader.SeekTo(108); int bCount = reader.ReadUInt16(); int[] bArr = new int[bCount]; if (bCount > 0) { reader.SeekTo(section.hSize + section.rOffset[bIndex]); for (int j = 0; j < bCount; j++) bArr[j] = reader.ReadByte(); } #region Read Vertices for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[vIndex] + ((section.rSize[vIndex] / section.vertcount) * j)); var v = new Vertex() { FormatName = "" }; var p = new Vector( ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, 0); v.Values.Add(new VertexValue(p, 0, "position", 0)); var b = new Vector(); var w = new Vector(); switch (section.type) { case 1: switch (section.bones) { case 0: section.NodeIndex = 0; break; case 1: section.NodeIndex = (bCount > 0) ? bArr[0] : 0; break; } section.Vertices[j] = v; continue; case 2: switch (section.bones) { case 1: b = new Vector(reader.ReadByte(), reader.ReadByte(), 0, 0); w = new Vector(1, 0, 0, 0); break; } break; case 3: switch (section.bones) { case 2: reader.ReadInt16(); b = new Vector(reader.ReadByte(), reader.ReadByte(), 0, 0); w = new Vector((float)reader.ReadByte() / 255f, (float)reader.ReadByte() / 255f, 0, 0); break; case 3: b = new Vector(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), 0); w = new Vector((float)reader.ReadByte() / 255f, (float)reader.ReadByte() / 255f, (float)reader.ReadByte() / 255f, 0); break; case 4: reader.ReadInt16(); b = new Vector(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte()); w = new Vector((float)reader.ReadByte() / 255f, (float)reader.ReadByte() / 255f, (float)reader.ReadByte() / 255f, (float)reader.ReadByte() / 255f); break; } break; } if (bCount > 0) { b.A = (w.A == 0) ? 0 : bArr[(int)b.A]; b.B = (w.B == 0) ? 0 : bArr[(int)b.B]; b.C = (w.C == 0) ? 0 : bArr[(int)b.C]; b.D = (w.D == 0) ? 0 : bArr[(int)b.D]; } v.Values.Add(new VertexValue(b, 0, "blendindices", 0)); v.Values.Add(new VertexValue(w, 0, "blendweight", 0)); section.Vertices[j] = v; } #endregion #region Read UVs and Normals for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[uIndex] + (4 * j)); var v = section.Vertices[j]; var uv = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF); v.Values.Add(new VertexValue(uv, 0, "texcoords", 0)); } for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[nIndex] + (12 * j)); var v = section.Vertices[j]; var n = Vector.FromHenDN3(reader.ReadUInt32()); v.Values.Add(new VertexValue(n, 0, "normal", 0)); } #endregion ModelFunctions.DecompressVertex(ref section.Vertices, BoundingBoxes[0]); reader.SeekTo(section.hSize + section.rOffset[iIndex]); for (int j = 0; j < section.Indices.Length; j++) section.Indices[j] = reader.ReadUInt16(); } RawLoaded = true; }
public Template(PakFile Pak, PakFile.PakTag Item, bool loadMesh) { var reader = Pak.Reader; reader.EndianType = EndianFormat.LittleEndian; reader.StreamOrigin = Item.Offset; reader.SeekTo(0); reader.ReadInt16(); //E402 reader.ReadInt32(); //filesize (EOB offset?) #region Block E502 reader.ReadInt16(); //E502 reader.ReadInt32(); //EOB offset reader.ReadInt32(); //LPTA (probs part of the string) Name = reader.ReadNullTerminatedString(); reader.ReadByte(); //00 #endregion #region Block 1603 reader.ReadInt16(); //1603 reader.ReadInt32(); //EOB offset reader.ReadBytes(3); //02 01 01 #endregion #region Block 5501 reader.ReadInt16(); //5501 reader.ReadInt32(); //address int count = reader.ReadInt32(); Materials = new List<MatRefBlock_5601>(); for (int i = 0; i < count; i++) Materials.Add(new MatRefBlock_5601(reader)); #endregion reader.ReadInt16(); //0100 reader.ReadInt32(); //address #region Block F000 xF000 = reader.ReadInt16(); reader.ReadInt32(); //EOB offset x2C01 = reader.ReadInt16(); reader.ReadInt32(); //EOB offset count = reader.ReadInt32(); Objects = new List<Node>(); for (int i = 0; i < count; i++) Objects.Add(new Node(reader, loadMesh)); foreach (var obj in Objects) if (obj.isInheritor) Objects[obj._2901.InheritID].isInherited = true; #endregion reader.ReadInt16(); //0100 reader.ReadInt32(); //address #region Block E802 reader.ReadInt16(); //E802 reader.ReadInt32(); //address count = reader.ReadInt32(); for (int i = 0; i < count; i++) Bones.Add(new BoneBlock_E902(reader)); #endregion //havent mapped this block, assumed anim/sound related _E602 = new unkBlock_XXXX(reader, 0xE602); reader.ReadInt16(); //0100 reader.ReadInt32(); //address if (reader.PeekUInt16() == 0xBA01) unkStrBlk = new StringBlock_BA01(reader); //contains data count, havent seen used _1D02 = new unkBlock_XXXX(reader, 0x1D02); //int16 count, [int16, int16] * count if (reader.PeekUInt16() == 0x1103) _1103 = new unkBlock_XXXX(reader, 0x1103); //contains null term string, used on IGA models _0403 = new unkBlock_XXXX(reader, 0x0403); if (reader.PeekUInt16() == 0x0503) _0503 = new Block_0503(reader); #region Block 0803 reader.ReadInt16(); //0803 reader.ReadInt32(); //address to end of bounds values reader.ReadInt32(); //bounds count? var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); RenderBounds = new BoundingBox(); RenderBounds.XBounds = new Range<float>(min.X, max.X); RenderBounds.YBounds = new Range<float>(min.Y, max.Y); RenderBounds.ZBounds = new Range<float>(min.Z, max.Z); #endregion _0E03 = new Block_0E03(reader); //contains length prefixed string if (reader.PeekUInt16() == 0x1203) _1203 = new unkBlock_XXXX(reader, 0x1203); reader.ReadInt16(); //0100 reader.ReadInt32(); //address to EOF reader.StreamOrigin = 0; }
public VertexValue(XmlNode Node, EndianReader reader) { if (Convert.ToInt32(Node.Attributes["stream"].Value) > 0) throw new NotSupportedException("Multi-streamed vertices not supported"); Type = (ValueType)Enum.Parse(typeof(ValueType), Node.Attributes["type"].Value); Usage = Node.Attributes["usage"].Value; UsageIndex = Convert.ToInt32(Node.Attributes["usageIndex"].Value); switch (Type) { case ValueType.Float32_2: Data = new Vector(reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Float32_3: Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Float32_4: Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Int8_N4: Data = new Vector((float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F); break; case ValueType.UInt8_2: Data = new Vector(reader.ReadByte(), reader.ReadByte(), 0, 0); break; case ValueType.UInt8_3: Data = new Vector(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), 0); break; case ValueType.UInt8_4: Data = Vector.FromUByte4(reader.ReadUInt32()); break; case ValueType.UInt8_N2: Data = new Vector((float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, 0, 0); break; case ValueType.UInt8_N3: Data = new Vector((float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, 0); break; case ValueType.UInt8_N4: Data = Vector.FromUByteN4(reader.ReadUInt32()); break; case ValueType.Int16_N3: Data = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, 0); break; case ValueType.Int16_N4: Data = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF); break; case ValueType.UInt16_2: Data = new Vector(reader.ReadUInt16(), reader.ReadUInt16()); break; case ValueType.UInt16_4: Data = new Vector(reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadUInt16()); break; case ValueType.UInt16_N2: Data = new Vector((float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF); break; case ValueType.UInt16_N4: Data = new Vector((float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF); break; case ValueType.DecN4: Data = Vector.FromDecN4(reader.ReadUInt32()); break; case ValueType.UDecN4: Data = Vector.FromUDecN4(reader.ReadUInt32()); break; case ValueType.DHenN3: Data = Vector.FromDHenN3(reader.ReadUInt32()); break; case ValueType.UDHenN3: Data = Vector.FromUDHenN3(reader.ReadUInt32()); break; case ValueType.HenDN3: Data = Vector.FromHenDN3(reader.ReadUInt32()); break; case ValueType.UHenDN3: Data = Vector.FromUHenDN3(reader.ReadUInt32()); break; case ValueType.Float16_2: Data = new Vector(Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16())); break; case ValueType.Float16_4: Data = new Vector(Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16())); break; case ValueType.D3DColour: reader.ReadUInt32(); break; } }
public VertexValue(Vector Data, ValueType Type, string Usage, int UsageIndex) { this.Data = Data; this.Type = Type; this.Usage = Usage; this.UsageIndex = UsageIndex; }
public Block_2002(EndianReader reader) : base(reader, 0x2002) { unk0 = reader.ReadInt32(); // ] unk1 = reader.ReadInt32(); // ] unknown purpose, often all 60 unk2 = reader.ReadInt32(); // ] var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Bounds = new BoundingBox() { XBounds = new Range<float>(min.X, max.X), YBounds = new Range<float>(min.Y, max.Y), ZBounds = new Range<float>(min.Z, max.Z), }; unkPos0 = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); }
public int DataCount; //always 1 #endregion Fields #region Constructors public BoundsBlock_1D01(EndianReader reader) : base(reader, 0x1D01) { DataCount = reader.ReadInt32(); var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Data.XBounds = new Range<float>(min.X, max.X); Data.YBounds = new Range<float>(min.Y, max.Y); Data.ZBounds = new Range<float>(min.Z, max.Z); }
public override void LoadRaw() { if (RawLoaded) return; var reader = cache.Reader; #region Read Indices int[] indices = new int[indexCount]; reader.SeekTo(indexOffset); for (int i = 0; i < indexCount; i++) indices[i] = reader.ReadUInt16(); #endregion for (int i = 0; i < ModelSections.Count; i++) { var section = ModelSections[i]; var tempVerts = new List<Vertex>(); if (section.Submeshes.Count == 0) continue; #region Read Vertices for (int j = 0; j < section.Submeshes.Count; j++) { var mesh = (Lightmap.Material)section.Submeshes[j]; reader.SeekTo(mesh.vertsOffset); for (int k = 0; k < mesh.VertexCount; k++) { var v = new Vertex() { FormatName = "Halo1PC_World" }; var position = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var normal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var binormal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var tangent = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var texcoord = new Vector(reader.ReadSingle(), 1f - reader.ReadSingle()); v.Values.Add(new VertexValue(position, VertexValue.ValueType.Float32_3, "position", 0)); v.Values.Add(new VertexValue(normal, VertexValue.ValueType.Float32_3, "normal", 0)); v.Values.Add(new VertexValue(binormal, VertexValue.ValueType.Float32_3, "binormal", 0)); v.Values.Add(new VertexValue(tangent, VertexValue.ValueType.Float32_3, "tangent", 0)); v.Values.Add(new VertexValue(texcoord, VertexValue.ValueType.Float32_2, "texcoords", 0)); tempVerts.Add(v); } } #endregion #region Copy & Translate Indices int offset = section.Submeshes[0].FaceIndex; section.Indices = new int[section.TotalFaceCount]; Array.Copy(indices, offset, section.Indices, 0, section.TotalFaceCount); section.Vertices = tempVerts.ToArray(); int pos = 0; for (int j = 0; j < section.Submeshes.Count; j++) { var mesh = section.Submeshes[j]; mesh.FaceIndex -= offset; for (int k = 0; k < mesh.FaceCount; k++) section.Indices[k + mesh.FaceIndex] += pos; Array.Reverse(section.Indices, mesh.FaceIndex, mesh.FaceCount); pos += mesh.VertexCount; } #endregion IndexInfoList.Add(new mode.IndexBufferInfo() { FaceFormat = 3 }); VertInfoList.Add(new mode.VertexBufferInfo() { VertexCount = section.TotalVertexCount }); } RawLoaded = true; }
public UVDataBlock_3001(EndianReader reader, bool loadMesh, Vertex[] Vertices) : base(reader, 0x3001) { DataCount = reader.ReadInt32(); //vCount x2E00 = reader.ReadInt16(); //2E00 reader.EndianType = EndianFormat.BigEndian; unkUV0 = reader.ReadInt16(); //flags? 0x1C00 when world unkUV1 = reader.ReadByte(); unkUV2 = reader.ReadByte(); unkUV3 = reader.ReadByte(); unkUV4 = reader.ReadByte(); //0x00 when world, else 0x20 DataSize = reader.ReadByte(); if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vector tex0 = new Vector(); #region switch switch (DataSize) { case 8: tex0 = Vector.FromUByteN4(reader.ReadUInt32()); reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(12); break; case 20: reader.Skip(16); break; case 24: reader.Skip(16); break; case 28: reader.Skip(20); break; case 32: reader.Skip(16); break; case 36: reader.Skip(24); break; case 44: reader.Skip(28); break; } #endregion int u = reader.ReadInt16(); int v = reader.ReadInt16(); //var tex0 = new RealQuat(((float)a + (float)0) / (float)0xFFFF, ((float)b + (float)0) / (float)0xFFFF); var tex1 = new Vector((float)u / (float)(0x7FFF), (float)v / (float)(0x7FFF)); #region switch switch (DataSize) { case 8: reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(0); break; case 20: reader.Skip(0); break; case 24: reader.Skip(4); break; case 28: reader.Skip(4); break; case 32: reader.Skip(12); break; case 36: reader.Skip(8); break; case 44: reader.Skip(12); break; } #endregion //Vertices[i].Values.Add(new VertexValue(tex0, 0, "normal", 0)); Vertices[i].Values.Add(new VertexValue(tex1, VertexValue.ValueType.Int16_N2, "texcoords", 0)); } reader.EndianType = EndianFormat.LittleEndian; }
public override void LoadRaw() { if (RawLoaded) return; #region Clusters for (int i = 0; i < Clusters.Count; i++) { var section = (Halo2Xbox.scenario_structure_bsp.ModelSection)ModelSections[i]; if (section.rSize.Length == 0 || section.vertcount == 0) { IndexInfoList.Add(new mode.IndexBufferInfo()); continue; } var data = cache.GetRawFromID(section.rawOffset, section.rawSize); var ms = new MemoryStream(data); var reader = new EndianReader(ms, Endian.EndianFormat.LittleEndian); #region Read Submeshes for (int j = 0; j < section.rSize[0] / 72; j++) { var mesh = new mode.ModelSection.Submesh(); reader.SeekTo(section.hSize + section.rOffset[0] + j * 72 + 4); mesh.ShaderIndex = reader.ReadUInt16(); mesh.FaceIndex = reader.ReadUInt16(); mesh.FaceCount = reader.ReadUInt16(); section.Submeshes.Add(mesh); } #endregion #region Get Resource Indices int iIndex = 0, vIndex = 0, uIndex = 0, nIndex = 0, bIndex = 0; for (int j = 0; j < section.rType.Length; j++) { switch (section.rType[j] & 0x0000FFFF) { case 32: iIndex = j; break; case 56: switch ((section.rType[j] & 0xFFFF0000) >> 16) { case 0: vIndex = j; break; case 1: uIndex = j; break; case 2: nIndex = j; break; } break; case 100: bIndex = j; break; } } #endregion section.Vertices = new Vertex[section.vertcount]; for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[vIndex] + ((section.rSize[vIndex] / section.vertcount) * j)); var v = new Vertex(); var p = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); v.Values.Add(new VertexValue(p, 0, "position", 0)); section.Vertices[j] = v; } #region Read UVs and Normals for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[uIndex] + (8 * j)); var v = section.Vertices[j]; var uv = new Vector(reader.ReadSingle(), 1 - reader.ReadSingle()); v.Values.Add(new VertexValue(uv, 0, "texcoords", 0)); } for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[uIndex + 1] + (12 * j)); var v = section.Vertices[j]; var n = Vector.FromHenDN3(reader.ReadUInt32()); v.Values.Add(new VertexValue(n, 0, "normal", 0)); } #endregion reader.SeekTo(40); section.Indices = new int[reader.ReadUInt16()]; reader.SeekTo(section.hSize + section.rOffset[iIndex]); for (int j = 0; j < section.Indices.Length; j++) section.Indices[j] = reader.ReadUInt16(); var facetype = 5; if (section.facecount * 3 == section.Indices.Length) facetype = 3; IndexInfoList.Add(new mode.IndexBufferInfo() { FaceFormat = facetype }); } #endregion #region Instances if (GeomInstances.Count == 0) { RawLoaded = true; return; } for (int i = GeomInstances[0].SectionIndex; i < ModelSections.Count; i++) { var section = (Halo2Xbox.scenario_structure_bsp.ModelSection)ModelSections[i]; var geomIndex = i - Clusters.Count; if (section.rSize.Length == 0 || section.vertcount == 0) { IndexInfoList.Add(new mode.IndexBufferInfo()); continue; } var data = cache.GetRawFromID(section.rawOffset, section.rawSize); var ms = new MemoryStream(data); var reader = new EndianReader(ms, Endian.EndianFormat.LittleEndian); #region Read Submeshes for (int j = 0; j < section.rSize[0] / 72; j++) { var mesh = new mode.ModelSection.Submesh(); reader.SeekTo(section.hSize + section.rOffset[0] + j * 72 + 4); mesh.ShaderIndex = reader.ReadUInt16(); mesh.FaceIndex = reader.ReadUInt16(); mesh.FaceCount = reader.ReadUInt16(); section.Submeshes.Add(mesh); } #endregion #region Get Resource Indices int iIndex = 0, vIndex = 0, uIndex = 0, nIndex = 0, bIndex = 0; for (int j = 0; j < section.rType.Length; j++) { switch (section.rType[j] & 0x0000FFFF) { case 32: iIndex = j; break; case 56: switch ((section.rType[j] & 0xFFFF0000) >> 16) { case 0: vIndex = j; break; case 1: uIndex = j; break; case 2: nIndex = j; break; } break; case 100: bIndex = j; break; } } #endregion section.Vertices = new Vertex[section.vertcount]; for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[vIndex] + ((section.rSize[vIndex] / section.vertcount) * j)); var v = new Vertex(); var p = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); v.Values.Add(new VertexValue(p, 0, "position", 0)); section.Vertices[j] = v; } #region Read UVs and Normals for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[uIndex] + (8 * j)); var v = section.Vertices[j]; var uv = new Vector(reader.ReadSingle(), 1 - reader.ReadSingle()); v.Values.Add(new VertexValue(uv, 0, "texcoords", 0)); //DecompressVertex(ref v, BoundingBoxes[geomIndex]); } for (int j = 0; j < section.vertcount; j++) { reader.SeekTo(section.hSize + section.rOffset[nIndex] + (12 * j)); var v = section.Vertices[j]; var n = Vector.FromHenDN3(reader.ReadUInt32()); v.Values.Add(new VertexValue(n, 0, "normal", 0)); } #endregion reader.SeekTo(40); section.Indices = new int[reader.ReadUInt16()]; reader.SeekTo(section.hSize + section.rOffset[iIndex]); for (int j = 0; j < section.Indices.Length; j++) section.Indices[j] = reader.ReadUInt16(); var facetype = 5; if (section.facecount * 3 == section.Indices.Length) facetype = 3; IndexInfoList.Add(new mode.IndexBufferInfo() { FaceFormat = facetype }); } #endregion RawLoaded = true; }