static void Main(string[] args) { En = Engine.Letsgo; Inf = Inform.Information; Lvl = Map.ThisWorld; Inf.HelloWorld(); Inf.HelloNeo(); En.AddHero(); En.AddItem(); Lvl.frame.Clear(); Lvl.buildLevelMap(); }
public void tryAgain() { bool re = true; while (re) { Console.WriteLine("Try again?"); Console.WriteLine("1 - Yes"); Console.WriteLine("2 - No"); // coupleSolo(); Map World = Map.ThisWorld; Inform inf = Inform.Information; string again = Console.ReadLine(); switch (again) { case "1": World.frame.Clear(); World.buildLevelMap(); break; case "2": gameStatus = false; inf.Bye(); World.frame.Clear(); break; default: Console.Clear(); Console.WriteLine("Wrong!!!"); break; } if (again == "2") { re = false; } } }
public void Match() { AddHero(); Inform inform = Inform.Information; Random hero = new Random(); int hero1Index = hero.Next(0, 4); int hero2Index = hero1Index; while (hero1Index == hero2Index) { hero2Index = hero.Next(0, 4); } Random item = new Random(); int item1Index = item.Next(0, 2); int item2Index = item1Index; while (item1Index == item2Index) { item2Index = item.Next(0, 3); } En.heroesList[hero1Index].takeItem(hero1Index, item1Index); En.heroesList[hero2Index].takeItem(hero2Index, item2Index); while (En.heroesList[hero1Index].hp > 0 && En.heroesList[hero2Index].hp > 0) { Console.Clear(); Console.WriteLine((En.heroesList[hero1Index].getInfo()) + " \n " + "\n" + (En.heroesList[hero2Index].getInfo())); Thread.Sleep(1000); En.heroesList[hero1Index].HitHero(hero2Index); Thread.Sleep(1000); En.heroesList[hero2Index].HitHero(hero1Index); Console.Clear(); } if (En.heroesList[hero1Index].hp > 0 && En.heroesList[hero2Index].hp <= 0) { return; } else if (En.heroesList[hero1Index].hp <= 0 && En.heroesList[hero2Index].hp > 0) { Console.WriteLine("2nd win"); } else if (En.heroesList[hero1Index].hp <= 0 && En.heroesList[hero2Index].hp <= 0) { inform.Draw(); } }
public void MoveHero(ConsoleKeyInfo keyInfo) { Inform Inf = Inform.Information; Engine En = Engine.Letsgo; for (int x = frame.Count - 1; x >= 0; x--) { for (int y = 0; y < frame[x].Length; y++) { if (frame[x][y] == hero) { if (keyInfo.Key == ConsoleKey.UpArrow) { if ((x - 1) >= 0 && frame[x - 1][y] == emptyCell) { frame[x][y] = emptyCell; frame[x - 1][y] = hero; return; } if ((x - 1) >= 0 && frame[x - 1][y] == enemy) { frame[x][y] = emptyCell; frame[x - 1][y] = hero; En.Match(); return; } if ((x - 1) >= 0 && frame[x - 1][y] == exit) { frame[x][y] = emptyCell; frame[x - 1][y] = hero; Inf.Winner(); return; } } else if (keyInfo.Key == ConsoleKey.DownArrow) { if ((x + 1) <= (frame.Count - 1) && frame[x + 1][y] == emptyCell) { frame[x][y] = emptyCell; frame[x + 1][y] = hero; return; } else if ((x + 1) <= (frame.Count - 1) && frame[x + 1][y] == enemy) { frame[x][y] = emptyCell; frame[x + 1][y] = hero; En.Match(); return; } else if ((x + 1) <= (frame.Count - 1) && frame[x + 1][y] == exit) { frame[x][y] = emptyCell; frame[x + 1][y] = hero; Inf.Winner();; return; } } else if (keyInfo.Key == ConsoleKey.LeftArrow) { if ((y - 1) >= 0 && frame[x][y - 1] == emptyCell) { frame[x][y] = emptyCell; frame[x][y - 1] = hero; } else if ((y - 1) >= 0 && frame[x][y - 1] == enemy) { frame[x][y] = emptyCell; frame[x][y - 1] = hero; En.Match(); return; } else if ((y - 1) >= 0 && frame[x][y - 1] == exit) { frame[x][y] = emptyCell; frame[x][y - 1] = hero; Inf.Winner(); return; } } else if (keyInfo.Key == ConsoleKey.RightArrow) { if ((y + 1) <= (frame[x].Length - 1) && frame[x][y + 1] == emptyCell) { frame[x][y] = emptyCell; frame[x][y + 1] = hero; return; } else if ((y + 1) <= (frame[x].Length - 1) && frame[x][y + 1] == enemy) { frame[x][y] = emptyCell; frame[x][y + 1] = hero; En.Match(); return; } else if ((y + 1) <= (frame[x].Length - 1) && frame[x][y + 1] == exit) { frame[x][y] = emptyCell; frame[x][y + 1] = hero; Inf.Winner(); return; } } } } } }