예제 #1
0
        public void Update(float time)
        {
            PlayerInterface.UpdateTime(time);

            SceneInterface.Self().Reset();
            stats = PlayerInterface.GetStats();
        }
예제 #2
0
 public void ResetFrameBuffersAndMeshes()
 {
     PlayerInterface.ResetFrameBuffersAndMeshes();
 }
예제 #3
0
 void Init()
 {
     PlayerInterface.Initialise();
 }