internal Renderer(RenderScene scene, Logger logger = null) { if (scene == null) { throw new ArgumentNullException(nameof(scene)); } this.scene = scene; this.specializationContainer = new SpecializationContainer(logger); this.pushDataContainer = new PushDataContainer( stages: ShaderStages.Vertex | ShaderStages.Fragment, logger); this.logger = logger; }
public Item( int order, bool depthClamp, bool depthBias, IInternalRenderObject renderObject, SpecializationContainer specializationContainer, PushDataContainer pushDataContainer, ShaderProgram vertProg, ShaderProgram fragProg, Device logicalDevice, string debugName = null) { this.order = order; this.renderObject = renderObject; this.specializationContainer = specializationContainer; this.pushDataContainer = pushDataContainer; this.depthClamp = depthClamp; this.depthBias = depthBias; this.debugName = debugName; vertModule = vertProg.CreateModule(logicalDevice); fragModule = fragProg.CreateModule(logicalDevice); }