public override void SetParentSubMachine(AbstractNode node) { _parentSubMachine = (HSMSubStateMachine)node; }
public virtual void SetParentSubMachine(AbstractNode node) { _parentSubMachine = (HSMSubStateMachine)node; }
public override void AddChildNode(AbstractNode node) { _iStateMachineTransition.AddNode(node); }
public virtual void AddChildNode(AbstractNode node) { }