private void BackAddIndex(uint i) { if (Cache) { m_BackCache.Push(i, true); } }
private void AddIndex(uint i, bool NotSimulation) { if (Cache) { m_Cache.Push(i, !NotSimulation); } if (NotSimulation) { m_PrimitivesVector[m_PrimitivesVector.Count - 1].Indices.Add(i); } }