// Use this for initialization void Start() { feedback = drawingPrefab.GetComponent <Feedback>(); swapCanvas = drawingPrefab.GetComponent <SwapCanvas>(); settingsManager = gameManager.GetComponent <SettingsManager>(); patientManager = gameManager.GetComponent <PatientManager>(); sceneManager = gameManager.GetComponent <SceneManager>(); soundManager = gameManager.GetComponentInChildren <SoundManager>(); bodyManager = this.GetComponentInChildren <BodyManager>(); statisticManager = this.GetComponentInChildren <WriteStatisticManager>(); bodyManager.BodyDetected += BodyManager_BodyDetected; bodyManager.BodyLost += BodyManager_BodyLost; waitPanel.GetComponentInChildren <Text>().text = DB.Model.GetModel <DB.ValueTranslation>("noUser").Translation; patientManager.SetStressedJoints(GameManager.ActiveExercise); movieTexture = GameManager.ActiveExercise.Video; movieTexture.loop = true; menuTitle.GetComponentInChildren <Text>().text = GameManager.ActiveExercise.Name; GameObject.Find("Video").GetComponent <RawImage>().texture = movieTexture; GameObject.Find("Description").GetComponentInChildren <Text>().text = GameManager.ActiveExercise.Description; GameObject.Find("Information").GetComponent <Text>().text = GameManager.ActiveExercise.Information; }
public REMLManager(DB.Patient patient, SettingsManager settingsManager, WriteStatisticManager statisticManager, Feedback feedback, string rel) { logger.AddLogAppender <ConsoleAppender>(); this.patient = patient; this.settingsManager = settingsManager; this.statisticManager = statisticManager; this.feedback = feedback; this.rel = rel; }